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sapphire/src/servers/Server_Zone/Script/NativeScript.cpp
2017-12-12 14:57:13 +11:00

148 lines
4.1 KiB
C++

#include "NativeScript.h"
namespace Core {
namespace Scripting {
NativeScript::NativeScript( )
{ }
StatusEffectScript* NativeScript::getStatusEffectScript( uint32_t statusId )
{
auto script = m_statusEffectScripts.find( statusId );
if( script == m_statusEffectScripts.end() )
return nullptr;
return script->second;
}
ActionScript* NativeScript::getActionScript( uint32_t actionId )
{
auto script = m_actionScripts.find( actionId );
if( script == m_actionScripts.end() )
return nullptr;
return script->second;
}
QuestScript* NativeScript::getQuestScript( uint32_t questId )
{
auto script = m_questScripts.find( questId );
if( script == m_questScripts.end() )
return nullptr;
return script->second;
}
BattleNpcScript* NativeScript::getBattleNpcScript( uint32_t npcId )
{
auto script = m_battleNpcScripts.find( npcId );
if( script == m_battleNpcScripts.end() )
return nullptr;
return script->second;
}
ZoneScript* NativeScript::getZoneScript( uint32_t zoneId )
{
auto script = m_zoneScripts.find( zoneId );
if( script == m_zoneScripts.end() )
return nullptr;
return script->second;
}
bool NativeScript::loadScript( const std::string& path )
{
auto module = m_loader.loadModule( path );
if( module )
{
auto script = m_loader.getScriptObject( module->handle );
if( script )
{
module->script = script;
module->script_name = script->getName();
module->type = script->getType();
switch( script->getType() )
{
case ScriptType::StatusEffect:
m_statusEffectScripts[ script->getId() ] = dynamic_cast< StatusEffectScript* >( script );
break;
case ScriptType::Action:
m_actionScripts[ script->getId() ] = dynamic_cast< ActionScript* >( script );
break;
case ScriptType::Quest:
m_questScripts[ script->getId() ] = dynamic_cast< QuestScript* >( script );
break;
case ScriptType::BattleNpc:
m_battleNpcScripts[ script->getId() ] = dynamic_cast< BattleNpcScript* >( script );
break;
case ScriptType::Zone:
m_zoneScripts[ script->getId() ] = dynamic_cast< ZoneScript* >( script );
break;
default:
m_loader.unloadScript( module );
return false;
}
}
else
{
m_loader.unloadScript( module );
return false;
}
}
else
return false;
return true;
}
const std::string NativeScript::getModuleExtension()
{
return m_loader.getModuleExtension();
}
bool NativeScript::unloadScript( const std::string& name )
{
auto info = m_loader.getScriptInfo( name );
if( info )
{
auto ptr = info->script;
switch( info->type )
{
case ScriptType::StatusEffect:
removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts );
break;
case ScriptType::Action:
removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts );
break;
case ScriptType::Quest:
removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts );
break;
case ScriptType::BattleNpc:
removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts );
break;
case ScriptType::Zone:
removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts );
break;
default:
return false;
}
return m_loader.unloadScript( info );
}
return false;
}
boost::shared_ptr< NativeScript > create_script_engine( )
{
return boost::make_shared< NativeScript >();
}
}
}