2023-08-05 22:14:05 -04:00
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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2023-07-30 08:49:34 -04:00
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#pragma once
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#include <QFuture>
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#include <QNetworkAccessManager>
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#include <QProcess>
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#include <QtQml>
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#include <qcorotask.h>
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#include "accountmanager.h"
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#include "headline.h"
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#include "profile.h"
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#include "profilemanager.h"
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#include "squareboot.h"
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#include "steamapi.h"
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class SapphireLauncher;
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class SquareLauncher;
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class AssetUpdater;
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class Watchdog;
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class GameInstaller;
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class CompatibilityToolInstaller;
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class LoginInformation : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QString username MEMBER username)
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Q_PROPERTY(QString password MEMBER password)
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Q_PROPERTY(QString oneTimePassword MEMBER oneTimePassword)
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Q_PROPERTY(Profile *profile MEMBER profile)
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public:
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explicit LoginInformation(QObject *parent = nullptr)
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: QObject(parent)
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{
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}
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Profile *profile = nullptr;
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QString username, password, oneTimePassword;
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};
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struct LoginAuth {
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QString SID;
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int region = 2; // america?
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int maxExpansion = 1;
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// if empty, dont set on the client
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QString lobbyhost, frontierHost;
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};
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class LauncherCore : public QObject
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{
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Q_OBJECT
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QML_ELEMENT
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QML_SINGLETON
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Q_PROPERTY(bool loadingFinished READ isLoadingFinished NOTIFY loadingFinished)
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Q_PROPERTY(bool hasAccount READ hasAccount NOTIFY accountChanged)
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Q_PROPERTY(bool isSteam READ isSteam CONSTANT)
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Q_PROPERTY(bool isSteamDeck READ isSteamDeck CONSTANT)
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Q_PROPERTY(SquareBoot *squareBoot MEMBER m_squareBoot)
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Q_PROPERTY(ProfileManager *profileManager READ profileManager CONSTANT)
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Q_PROPERTY(AccountManager *accountManager READ accountManager CONSTANT)
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Q_PROPERTY(bool closeWhenLaunched READ closeWhenLaunched WRITE setCloseWhenLaunched NOTIFY closeWhenLaunchedChanged)
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Q_PROPERTY(bool showNews READ showNews WRITE setShowNews NOTIFY showNewsChanged)
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Q_PROPERTY(bool showDevTools READ showDevTools WRITE setShowDevTools NOTIFY showDevToolsChanged)
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Q_PROPERTY(bool keepPatches READ keepPatches WRITE setKeepPatches NOTIFY keepPatchesChanged)
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Q_PROPERTY(QString dalamudDistribServer READ dalamudDistribServer WRITE setDalamudDistribServer NOTIFY dalamudDistribServerChanged)
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Q_PROPERTY(QString squareEnixServer READ squareEnixServer WRITE setSquareEnixServer NOTIFY squareEnixServerChanged)
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Q_PROPERTY(QString squareEnixLoginServer READ squareEnixLoginServer WRITE setSquareEnixLoginServer NOTIFY squareEnixLoginServerChanged)
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Q_PROPERTY(Headline *headline READ headline NOTIFY newsChanged)
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Q_PROPERTY(Profile *currentProfile READ currentProfile WRITE setCurrentProfile NOTIFY currentProfileChanged)
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public:
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LauncherCore();
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QNetworkAccessManager *mgr;
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ProfileManager *profileManager();
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AccountManager *accountManager();
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void setIsSteam(bool isSteam);
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/*
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* Begins the login process, and may call SquareBoot or SapphireLauncher depending on the profile type.
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* It's designed to be opaque as possible to the caller.
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*
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* The login process is asynchronous.
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*/
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Q_INVOKABLE void login(Profile *profile, const QString &username, const QString &password, const QString &oneTimePassword);
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/*
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* Attempts to log into a profile without LoginInformation, which may or may not work depending on a combination of
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* the password failing, OTP not being available to auto-generate, among other things.
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*
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* The launcher will still warn the user about any possible errors, however the call site will need to check the
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* result to see whether they need to "reset" or show a failed state or not.
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*/
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bool autoLogin(Profile &settings);
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/*
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* Launches the game using the provided authentication.
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*/
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void launchGame(const Profile &settings, const LoginAuth &auth);
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/*
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* This just wraps it in wine if needed.
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*/
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void launchExecutable(const Profile &settings, QProcess *process, const QStringList &args, bool isGame, bool needsRegistrySetup);
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void addRegistryKey(const Profile &settings, QString key, QString value, QString data);
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void buildRequest(const Profile &settings, QNetworkRequest &request);
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void setSSL(QNetworkRequest &request);
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void readInitialInformation();
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[[nodiscard]] bool closeWhenLaunched() const;
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void setCloseWhenLaunched(bool value);
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[[nodiscard]] bool showNews() const;
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void setShowNews(bool value);
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[[nodiscard]] bool showDevTools() const;
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void setShowDevTools(bool value);
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[[nodiscard]] bool keepPatches() const;
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void setKeepPatches(bool value);
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[[nodiscard]] QString dalamudDistribServer() const;
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void setDalamudDistribServer(const QString &value);
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[[nodiscard]] QString squareEnixServer() const;
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void setSquareEnixServer(const QString &value);
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[[nodiscard]] QString squareEnixLoginServer() const;
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void setSquareEnixLoginServer(const QString &value);
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Q_INVOKABLE GameInstaller *createInstaller(Profile *profile);
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Q_INVOKABLE CompatibilityToolInstaller *createCompatInstaller();
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[[nodiscard]] bool isLoadingFinished() const;
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[[nodiscard]] bool hasAccount() const;
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[[nodiscard]] bool isSteam() const;
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[[nodiscard]] bool isSteamDeck() const;
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Q_INVOKABLE void refreshNews();
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Headline *headline() const;
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Q_INVOKABLE void openOfficialLauncher(Profile *profile);
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Q_INVOKABLE void openSystemInfo(Profile *profile);
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Q_INVOKABLE void openConfigBackup(Profile *profile);
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[[nodiscard]] Profile *currentProfile() const;
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void setCurrentProfile(Profile *profile);
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signals:
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void loadingFinished();
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void gameInstallationChanged();
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void accountChanged();
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void settingsChanged();
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void successfulLaunch();
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void gameClosed();
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void closeWhenLaunchedChanged();
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void showNewsChanged();
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void showDevToolsChanged();
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void keepPatchesChanged();
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void dalamudDistribServerChanged();
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void squareEnixServerChanged();
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void squareEnixLoginServerChanged();
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void loginError(QString message);
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void stageChanged(QString message);
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void stageIndeterminate();
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void stageDeterminate(int min, int max, int value);
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void newsChanged();
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void currentProfileChanged();
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private:
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/*
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* Begins the game executable, but calls to Dalamud if needed.
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*/
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void beginGameExecutable(const Profile &settings, const LoginAuth &auth);
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/*
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* Starts a vanilla game session with no Dalamud injection.
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*/
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void beginVanillaGame(const QString &gameExecutablePath, const Profile &profile, const LoginAuth &auth);
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/*
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* Starts a game session with Dalamud injected.
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*/
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void beginDalamudGame(const QString &gameExecutablePath, const Profile &profile, const LoginAuth &auth);
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/*
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* Returns the game arguments needed to properly launch the game. This encrypts it too if needed, and it's already
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* joined!
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*/
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QString getGameArgs(const Profile &profile, const LoginAuth &auth);
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bool checkIfInPath(const QString &program);
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QCoro::Task<> fetchNews();
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bool m_isSteam = false;
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SteamAPI *m_steamApi = nullptr;
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bool m_loadingFinished = false;
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ProfileManager *m_profileManager = nullptr;
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AccountManager *m_accountManager = nullptr;
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SapphireLauncher *m_sapphireLauncher = nullptr;
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SquareBoot *m_squareBoot = nullptr;
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SquareLauncher *m_squareLauncher = nullptr;
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Watchdog *m_watchdog = nullptr;
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Headline *m_headline = nullptr;
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int m_currentProfileIndex = 0;
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};
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