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astra/launcher/src/charactersync.cpp

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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "charactersync.h"
#include <KLocalizedString>
#include <KZip>
#include <qcorosignal.h>
#include <qcorotask.h>
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#include "astra_log.h"
#include "syncmanager.h"
const auto gearsetFilename = QStringLiteral("GEARSET.DAT");
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CharacterSync::CharacterSync(Account &account, LauncherCore &launcher, QObject *parent)
: QObject(parent)
, launcher(launcher)
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, m_account(account)
{
}
QCoro::Task<bool> CharacterSync::sync(const bool initialSync)
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{
if (!launcher.settings()->enableSync()) {
co_return true;
}
const auto syncManager = launcher.syncManager();
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if (!syncManager->connected()) {
// TODO: provide an option to continue in the UI
Q_EMIT launcher.loginError(i18n("Failed to connect to sync server! Please check your sync settings."));
co_return false;
}
if (!syncManager->isReady()) {
Q_EMIT launcher.stageChanged(i18n("Waiting for sync connection..."));
// NOTE: probably does not handle errors well?
co_await qCoro(syncManager, &SyncManager::isReadyChanged);
}
Q_EMIT launcher.stageChanged(i18n("Synchronizing character data..."));
// Perform a manual sync just in case
co_await syncManager->sync();
// On game boot, check if we need the lock. Otherwise break it when we clean up.
if (initialSync) {
if (const auto hostname = co_await syncManager->checkLock(); hostname.has_value()) {
// Don't warn about our own failures
if (hostname != QSysInfo::machineHostName()) {
Q_EMIT launcher.loginError(i18n("Device %1 has not yet uploaded it's character data. Astra will not continue until that device is re-synced."));
co_return false;
}
}
syncManager->setLock();
} else {
syncManager->breakLock();
}
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// so first, we need to list the character folders
// we sync each one separately
QList<QFileInfo> characterDirs;
const QDir configPath = m_account.getConfigPath();
qCDebug(ASTRA_LOG) << "Searching for characters in" << configPath;
QDirIterator configIterator(configPath.absolutePath());
while (configIterator.hasNext()) {
const auto fileInfo = configIterator.nextFileInfo();
if (fileInfo.isDir() && fileInfo.fileName().startsWith(QStringLiteral("FFXIV_"))) {
characterDirs.append(fileInfo);
}
}
qCDebug(ASTRA_LOG) << "Character directories:" << characterDirs;
for (const auto &dir : characterDirs) {
const QString id = dir.fileName(); // FFXIV_CHR0040000001000001 for example
const auto previousData = co_await syncManager->getUploadedCharacterData(id);
// The files are packed into an archive. So if only one of the files doesn't exist or fails the hash check, download the whole thing and overwrite.
bool areFilesDifferent = false;
for (const auto &[file, hash] : previousData->fileHashes.asKeyValueRange()) {
QFile existingFile(QDir(dir.absoluteFilePath()).absoluteFilePath(file));
if (!existingFile.exists()) {
areFilesDifferent = true;
qCDebug(ASTRA_LOG) << id << "does not match locally, reason:" << existingFile.fileName() << "does not exist";
break;
}
existingFile.open(QIODevice::ReadOnly);
const auto existingHash = QString::fromUtf8(QCryptographicHash::hash(existingFile.readAll(), QCryptographicHash::Algorithm::Sha256).toHex());
if (existingHash != hash) {
areFilesDifferent = true;
qCDebug(ASTRA_LOG) << id << "does not match locally, reason: hashes do not match for" << file;
break;
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}
}
const bool hasPreviousUpload = !previousData.has_value();
const bool isGameClosing = !initialSync;
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// We want to upload if the files are truly different, or there is no existing data on the server.
const bool needsUpload = (areFilesDifferent && isGameClosing) || hasPreviousUpload;
// We want to download if the files are different.
const bool needsDownload = areFilesDifferent;
if (needsUpload) {
// if we didn't upload character data yet, upload it now
co_await uploadCharacterData(dir.absoluteFilePath(), id);
} else if (needsDownload) {
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co_await downloadCharacterData(dir.absoluteFilePath(), id, previousData->mxcUri);
}
}
co_return true;
}
QCoro::Task<void> CharacterSync::uploadCharacterData(const QDir &dir, const QString &id)
{
qCDebug(ASTRA_LOG) << "Uploading" << dir << id;
const QTemporaryDir tempDir;
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const auto tempZipPath = tempDir.filePath(QStringLiteral("%1.zip").arg(id));
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const auto zip = new KZip(tempZipPath);
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zip->setCompression(KZip::DeflateCompression);
zip->open(QIODevice::WriteOnly);
QFile gearsetFile(dir.filePath(gearsetFilename));
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gearsetFile.open(QFile::ReadOnly);
const auto data = gearsetFile.readAll();
zip->writeFile(gearsetFilename, data);
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zip->close();
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delete zip;
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QMap<QString, QString> fileHashes;
fileHashes[gearsetFilename] = QString::fromUtf8(QCryptographicHash::hash(data, QCryptographicHash::Algorithm::Sha256).toHex());
co_await launcher.syncManager()->uploadCharacterArchive(id, tempZipPath, fileHashes);
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// TODO: error handling
co_return;
}
QCoro::Task<void> CharacterSync::downloadCharacterData(const QDir &dir, const QString &id, const QString &contentUri)
{
const QTemporaryDir tempDir;
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const auto tempZipPath = tempDir.filePath(QStringLiteral("%1.zip").arg(id));
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co_await launcher.syncManager()->downloadCharacterArchive(contentUri, tempZipPath);
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auto zip = new KZip(tempZipPath);
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zip->setCompression(KZip::DeflateCompression);
zip->open(QIODevice::ReadOnly);
qCDebug(ASTRA_LOG) << "contents:" << zip->directory()->entries();
Q_UNUSED(zip->directory()->file(gearsetFilename)->copyTo(dir.absolutePath()))
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qCDebug(ASTRA_LOG) << "Extracted character data!";
zip->close();
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delete zip;
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co_return;
}
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#include "moc_charactersync.cpp"