When you're offline, all of the asset update checks fail (of course) and
thus can prevent you from logging in. While it's possible to work around
this already by toggling certain things off such as Dalamud, the
built-in Wine etc - we should still be able to play if we have all of
that downloaded.
Now there is buttons in the network fail prompts that allow you to
continue if you understand the risks. This would also make Astra more
resilient to issues like GitHub being temporarily unavailable.
This is to prevent "surprise" situations, such as:
* You have a limited internet connection, and the game updates out of
the blue.
* Your installation is invalid, and Astra decides to suddenly redownload
the entire game.
Now there is more visible and consistent information such as the number
of patches and how far you're into the patching process. It's harder to
close or quit the window while patching to prevent errors, and
installing patches no longer freezes the window.
And fixes an issue where the boot component would never properly update.
In the rare situation where the goatcorp servers are offline, they
shouldn't prevent a profile from launching. This adds an option to
quickly disable Dalamud if needed.
Giant commit overhauling the interface to use KDE's Kirigami framework,
which is based on Qt Quick. The logic is all but rewritten, allowing
accounts to be separate from profiles.