For most users, this ends up being a long useless string (because of the
UUID included.) If it's the default, Astra-managed path then it simply
says "Default Location". When it's a custom path, it shows the full path
as per usual.
This affects the visible game paths, but also the wine prefix path.
I find the page to be extremely cluttered now, and there's so many
options that it's hard to tell what's relevant. Now I split it up into
three major flows: "install game", "install benchmark" and "use
pre-existing install". Their UI no longer overlaps, and it should be
much clearer for users.
This adds support for Steam service accounts, finally. Requires an updated steamwrap, and we're missing the infrastructure to launch it at the moment too.
I never really used this feature in Astra, and now that Kawari can
perform the login process for you (and just point it towards a Sapphire
server) I don't see a reason to support it anymore.
This uses the same profile system as the regular game, and can be used
to download the current benchmark (currently hardcoded, to be fixed
later.) Or as always, install it offline from an existing zip.
This removes the separate "download new game" page and rolls in into the
main profile setup. Also adds a feature to install the game from an
existing executable, in the event the official servers are down or
missing. Also shifts around some of the buttons and text.
This improves the flow drastically, first by porting it from MobileForm
to FormCard. Next, it fixes some of the annoying bugs such as the
profile not switching properly when adding a new profile. Selecting an
existing game path is now possible, and it's less likely you can enter
in invalid account credentials. The overall look and behavior of some
of the pages is improved.
The windows should properly close when necessary, and the setup can no
longer loop itself because it didn't re-read the game version. You can
now select another profile's game installation when setting up a new
profile.
Giant commit overhauling the interface to use KDE's Kirigami framework,
which is based on Qt Quick. The logic is all but rewritten, allowing
accounts to be separate from profiles.