41 lines
2 KiB
Markdown
41 lines
2 KiB
Markdown
---
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title: "Client (ffxiv.exe)"
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---
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This is the game client executable.
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{{< info "There was two separate executables for DirectX 11 and DirectX 9. The DX11 version is named `ffxiv_dx11.exe`. The DX9 version was removed and is no longer in the retail release." >}}
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# Arguments
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{{< note "Unlike other executables, passing arguments encrypted with SqexArg is optional for the client. It's recommended that you do so if you're planning to use actual SIDs though." >}}
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There a few known arguments that work on the normal game client:
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* `DEV.DataPathType`
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* **Guessing** that this controls the asset data type used by the client, this is will always be `1`.
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* `DEV.UseSqPack`
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* **Guessing** that this tells the client to try to load data from SqPack files instead of from regular, uncompressed files. Seems to always be `1`.
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* `DEV.MaxEntitledExpansionID`
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* This is the max entitled expansion ID that the currently logging in user has access to, you will want to set this from your login response.
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* `DEV.TestSID`
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* This is the SID you get from your login response.
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* `SYS.Region`
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* Your login region.
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* `language`
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* Your login language.
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* `ver`
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* The (base) game version string.
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* `DEV.GMServerHost`
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* This is the address of the frontier server to connect to. If empty, this will default to the official Square Enix frontier server.
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* `DEV.LobbyHost0X`
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* This is the address of the Nth lobby available to the client, these are numbered 0-9. If empty, this will default to the official Square Enix lobbies.
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* `DEV.LobbyPort0X`
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* This is the port number of the Nth lobby available to the client, these are numbered 0-9. If empty, this will default to the official Square Enix lobbies.
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{{< info "For benchmark versions of the game, there is a whole host of graphical options available as game arguments - but this seems to be missing in the retail version." >}}
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# Alternative Implementations
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* [SaBOTender (C#)](https://github.com/shalzuth/SaBOTender)
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* Implements very basic networking capabilities.
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