#include <QApplication>
#include <QVulkanInstance>
#include "mainwindow.h"
#include "platform.h"
#include "context.h"
#include "renderer.h"
#include "worldmanager.h"
#include "assetmanager.h"
#include "ecs.h"
#include "editorstyle.h"
int main(int argc, char* argv[]) {
QApplication app(argc, argv);
//app.setStyle(new EditorStyle());
GraphicsConfig config;
config.shadowResolution = 256;
config.dofDownscale = 2;
config.filterPCF = true;
config.enableImgui = false;
Context context;
context.renderer = new Renderer(config);
assetManager.setRenderer(context.renderer);
worldManager.loadWorld("matpreview.world");
worldManager.switchWorld("matpreview.world");
MainWindow window(context);
window.show();
return app.exec();
}