#include <iostream>
#include <SDL.h>
#include <vulkan/vulkan.h>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("Graph", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0);
VkInstanceCreateInfo info = {};
VkInstance instance;
vkCreateInstance(&info, nullptr, &instance);
if(!instance)
return -1;
bool running = true;
while(running) {
SDL_Event event = {};
while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT)
running = false;
}
return 0;