2018-10-17 10:06:38 -04:00
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#include "postpass.h"
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#include <array>
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#include "renderer.h"
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PostPass::PostPass(Renderer& renderer) : renderer_(renderer) {
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createDescriptorSetLayout();
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createPipeline();
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createSampler();
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}
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2018-10-17 10:12:34 -04:00
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PostPass::~PostPass() {
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vkDestroySampler(renderer_.getDevice(), offscreenSampler_, nullptr);
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vkDestroyPipelineLayout(renderer_.getDevice(), pipelineLayout_, nullptr);
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vkDestroyPipeline(renderer_.getDevice(), pipeline_, nullptr);
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vkDestroyDescriptorSetLayout(renderer_.getDevice(), setLayout_, nullptr);
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}
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2018-10-17 10:06:38 -04:00
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void PostPass::render(VkCommandBuffer commandBuffer, RenderTarget* target) {
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_);
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &target->postSets[target->currentImage], 0, nullptr);
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vkCmdDraw(commandBuffer, 3, 1, 0, 0);
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}
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void PostPass::createDescriptorSet(RenderTarget* target) {
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VkDescriptorSetAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocInfo.descriptorPool = renderer_.getDescriptorPool();
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allocInfo.descriptorSetCount = target->numImages;
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// FIXME: lol what
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2018-10-26 20:56:06 -04:00
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auto layouts = new VkDescriptorSetLayout[target->numImages];
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2018-10-17 10:06:38 -04:00
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for(uint32_t i = 0; i < target->numImages; i++)
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layouts[i] = setLayout_;
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allocInfo.pSetLayouts = layouts;
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target->postSets = new VkDescriptorSet[target->numImages];
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vkAllocateDescriptorSets(renderer_.getDevice(), &allocInfo, target->postSets);
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delete[] layouts;
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for(uint32_t i = 0; i < target->numImages; i++) {
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2018-11-03 07:24:32 -04:00
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VkDescriptorImageInfo sceneImageInfo = {};
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sceneImageInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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sceneImageInfo.imageView = target->offscreenColorImageViews[i];
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sceneImageInfo.sampler = offscreenSampler_;
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VkDescriptorImageInfo depthImageInfo = {};
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depthImageInfo.imageLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;;
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depthImageInfo.imageView = target->offscreenDepthImageViews[i];
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depthImageInfo.sampler = offscreenSampler_;
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VkDescriptorImageInfo nearFieldImageInfo = {};
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nearFieldImageInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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nearFieldImageInfo.imageView = target->nearFieldImageViews[i];
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nearFieldImageInfo.sampler = offscreenSampler_;
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VkDescriptorImageInfo farFieldImageInfo = {};
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farFieldImageInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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farFieldImageInfo.imageView = target->farFieldImageViews[i];
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farFieldImageInfo.sampler = offscreenSampler_;
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VkWriteDescriptorSet sceneDescriptorWrite = {};
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sceneDescriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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sceneDescriptorWrite.descriptorCount = 1;
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sceneDescriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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sceneDescriptorWrite.dstSet = target->postSets[i];
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sceneDescriptorWrite.pImageInfo = &sceneImageInfo;
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VkWriteDescriptorSet depthDescriptorWrite = {};
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depthDescriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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depthDescriptorWrite.descriptorCount = 1;
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depthDescriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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depthDescriptorWrite.dstBinding = 1;
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depthDescriptorWrite.dstSet = target->postSets[i];
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depthDescriptorWrite.pImageInfo = &depthImageInfo;
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VkWriteDescriptorSet nearFieldDescriptorWrite = {};
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nearFieldDescriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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nearFieldDescriptorWrite.descriptorCount = 1;
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nearFieldDescriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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nearFieldDescriptorWrite.dstBinding = 2;
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nearFieldDescriptorWrite.dstSet = target->postSets[i];
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nearFieldDescriptorWrite.pImageInfo = &nearFieldImageInfo;
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VkWriteDescriptorSet farFieldDescriptorWrite = {};
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farFieldDescriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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farFieldDescriptorWrite.descriptorCount = 1;
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farFieldDescriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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farFieldDescriptorWrite.dstBinding = 3;
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farFieldDescriptorWrite.dstSet = target->postSets[i];
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farFieldDescriptorWrite.pImageInfo = &farFieldImageInfo;
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const std::array<VkWriteDescriptorSet, 4> descriptorWrites = {
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sceneDescriptorWrite,
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depthDescriptorWrite,
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nearFieldDescriptorWrite,
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farFieldDescriptorWrite
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};
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vkUpdateDescriptorSets(renderer_.getDevice(), descriptorWrites.size(), descriptorWrites.data(), 0, nullptr);
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2018-10-17 10:06:38 -04:00
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}
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}
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void PostPass::createDescriptorSetLayout() {
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VkDescriptorSetLayoutBinding offscreenSamplerBinding = {};
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offscreenSamplerBinding.descriptorCount = 1;
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offscreenSamplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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offscreenSamplerBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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2018-11-03 07:24:32 -04:00
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VkDescriptorSetLayoutBinding depthSamplerBinding = {};
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depthSamplerBinding.binding = 1;
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depthSamplerBinding.descriptorCount = 1;
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depthSamplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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depthSamplerBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkDescriptorSetLayoutBinding nearFieldSamplerBinding = {};
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nearFieldSamplerBinding.binding = 2;
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nearFieldSamplerBinding.descriptorCount = 1;
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nearFieldSamplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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nearFieldSamplerBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkDescriptorSetLayoutBinding farFieldSamplerBinding = {};
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farFieldSamplerBinding.binding = 3;
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farFieldSamplerBinding.descriptorCount = 1;
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farFieldSamplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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farFieldSamplerBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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const std::array<VkDescriptorSetLayoutBinding, 4> bindings = {
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offscreenSamplerBinding,
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depthSamplerBinding,
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nearFieldSamplerBinding,
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farFieldSamplerBinding
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};
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2018-10-17 10:06:38 -04:00
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VkDescriptorSetLayoutCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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2018-11-03 07:24:32 -04:00
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createInfo.bindingCount = bindings.size();
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createInfo.pBindings = bindings.data();
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2018-10-17 10:06:38 -04:00
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vkCreateDescriptorSetLayout(renderer_.getDevice(), &createInfo, nullptr, &setLayout_);
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}
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void PostPass::createPipeline() {
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2018-10-25 08:40:24 -04:00
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VkShaderModule vertShaderModule = renderer_.createShader("shaders/post.vert.spv");
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VkShaderModule fragShaderModule = renderer_.createShader("shaders/post.frag.spv");
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2018-10-17 10:06:38 -04:00
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VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertShaderStageInfo, fragShaderStageInfo};
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VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkPipelineViewportStateCreateInfo viewportState = {};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.scissorCount = 1;
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VkPipelineRasterizationStateCreateInfo rasterizer = {};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_FRONT_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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VkPipelineMultisampleStateCreateInfo multisampling = {};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo colorBlending = {};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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const std::array<VkDynamicState, 2> dynamicStates = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState = {};
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dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamicState.dynamicStateCount = dynamicStates.size();
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dynamicState.pDynamicStates = dynamicStates.data();
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 1;
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pipelineLayoutInfo.pSetLayouts = &setLayout_;
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vkCreatePipelineLayout(renderer_.getDevice(), &pipelineLayoutInfo, nullptr, &pipelineLayout_);
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VkGraphicsPipelineCreateInfo pipelineInfo = {};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = shaderStages.size();
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pipelineInfo.pStages = shaderStages.data();
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.pDynamicState = &dynamicState;
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pipelineInfo.layout = pipelineLayout_;
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pipelineInfo.renderPass = renderer_.getRenderPass();
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vkCreateGraphicsPipelines(renderer_.getDevice(), nullptr, 1, &pipelineInfo, nullptr, &pipeline_);
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vkDestroyShaderModule(renderer_.getDevice(), fragShaderModule, nullptr);
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vkDestroyShaderModule(renderer_.getDevice(), vertShaderModule, nullptr);
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}
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void PostPass::createSampler() {
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VkSamplerCreateInfo samplerInfo = {};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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vkCreateSampler(renderer_.getDevice(), &samplerInfo, nullptr, &offscreenSampler_);
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}
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