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graph/include/material.h

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#pragma once
#include <vulkan/vulkan.h>
#include <glm/glm.hpp>
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struct MaterialAsset {
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glm::vec3 color = glm::vec3(1);
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std::string albedoTexturePath;
VkImage albedoImage = nullptr;
VkDeviceMemory albedoMemory = nullptr;
VkImageView albedoImageView = nullptr;
VkSampler albedoSampler = nullptr;
VkDescriptorSet set = nullptr;
};