#pragma once
#include <vulkan/vulkan.h>
#include <glm/glm.hpp>
struct MaterialAsset {
glm::vec3 color = glm::vec3(1);
std::string albedoTexturePath;
VkImage albedoImage = nullptr;
VkDeviceMemory albedoMemory = nullptr;
VkImageView albedoImageView = nullptr;
VkSampler albedoSampler = nullptr;
VkDescriptorSet set = nullptr;
};