#include <SDL.h>
#include <SDL_vulkan.h>
#include "renderer.h"
#include "platform.h"
SDL_Window* window = nullptr;
std::vector<const char*> platform::getRequiredExtensions() {
uint32_t count = 0;
SDL_Vulkan_GetInstanceExtensions(window, &count, nullptr);
std::vector<const char*> names(count);
SDL_Vulkan_GetInstanceExtensions(window, &count, names.data());
return names;
}
int main(int, char*[]) {
window = SDL_CreateWindow("Graph", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_VULKAN);
if(!window)
return -1;
Renderer* renderer = new Renderer();
VkSurfaceKHR surface = nullptr;
SDL_Vulkan_CreateSurface(window, renderer->getInstance(), &surface);
RenderTarget* target = renderer->createSurfaceRenderTarget(surface);
bool running = true;
while(running) {
SDL_Event event = {};
while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT)
running = false;
renderer->render(target);
renderer->destroyRenderTarget(target);
delete renderer;
SDL_DestroyWindow(window);
return 0;