Add note about running the editors under Wayland
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This is a legacy game engine, circa 2019. This is just kept for archival purposes, and only is tested on Linux (although I think it worked on macOS and Windows at some point)
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I'm working a little bit on getting this to run again though, I suggest turning on validation layers for a usable experience :-)
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I'm working a little bit on getting this to run again though, I suggest turning on validation layers for a usable experience :-)
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## Usage
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If you're using Wayland, the editors will fail to start out of the box unless you force it to run under XWayland:
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`QT_QPA_PLATFORM=xcb ./MaterialEditor`
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