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Vulkan-based game engine
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
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Joshua Goins 09c560f26d Disable editor style
This was never completed, and the theme is completely unusable
in it's current state
2022-02-28 22:31:20 -05:00
3rdparty Fix level editor compilation 2022-02-28 22:29:33 -05:00
cmake Add README, update some files 2022-02-28 21:53:36 -05:00
data Add README, update some files 2022-02-28 21:53:36 -05:00
include Add debug name function, fix sobel image causing artifacts 2022-02-28 22:21:50 -05:00
shaders Add README, update some files 2022-02-28 21:53:36 -05:00
src Add debug name function, fix sobel image causing artifacts 2022-02-28 22:21:50 -05:00
tools Disable editor style 2022-02-28 22:31:20 -05:00
.gitignore Remove debug build directory 2022-02-28 22:24:24 -05:00
CMakeLists.txt Add README, update some files 2022-02-28 21:53:36 -05:00
LICENSE Add README, update some files 2022-02-28 21:53:36 -05:00
README.md Add note about running the editors under Wayland 2022-02-28 22:29:43 -05:00

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This is a legacy game engine, circa 2019. This is just kept for archival purposes, and only is tested on Linux (although I think it worked on macOS and Windows at some point)

I'm working a little bit on getting this to run again though, I suggest turning on validation layers for a usable experience :-)

Usage

If you're using Wayland, the editors will fail to start out of the box unless you force it to run under XWayland:

QT_QPA_PLATFORM=xcb ./MaterialEditor