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graph/shaders/sky.frag

14 lines
240 B
GLSL
Executable file

#version 460 core
layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
layout(push_constant) uniform PushConstants {
vec3 color;
} pushConstants;
void main() {
outColor = vec4(pushConstants.color, 1.0);
}