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graph/include/audiosystem.h

18 lines
251 B
C++
Executable file

#pragma once
#include <alc.h>
struct AudioAsset;
class AudioSystem {
public:
AudioSystem();
void update();
void fillAudioBuffers(AudioAsset* asset);
private:
ALCdevice* device = nullptr;
ALCcontext* context = nullptr;
};