11 lines
217 B
GLSL
11 lines
217 B
GLSL
#version 460 core
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layout(location = 0) in vec2 inUV;
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layout(location = 0) out vec4 outColor;
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layout(binding = 0) uniform sampler2D offscreenSampler;
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void main() {
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outColor = texture(offscreenSampler, inUV);
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}
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