31 lines
542 B
C++
31 lines
542 B
C++
#pragma once
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#include <vector>
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#include <string>
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#include <cstdint>
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#include <glm/glm.hpp>
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#include <vulkan/vulkan.h>
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class Material;
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struct Vertex {
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glm::vec3 position, normal;
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glm::vec2 uv;
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};
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class Mesh {
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public:
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std::string name;
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glm::vec3 position;
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Material* material = nullptr;
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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VkBuffer vertexBuffer = nullptr;
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VkDeviceMemory vertexMemory = nullptr;
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VkBuffer indexBuffer = nullptr;
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VkDeviceMemory indexMemory = nullptr;
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};
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