Update links to Codeberg
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@ -17,7 +17,7 @@ Note: This project is still under development and _subject to change_. Expect bu
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Make sure to clone recursively as we use git submodules to pull in dependencies:
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Make sure to clone recursively as we use git submodules to pull in dependencies:
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`git clone https://github.com/invghost/Graphite.git --recursive`
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`git clone https://codeberg.org/redstrate/Graphite.git --recursive`
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Graphite uses CMake to generate build files. It is generally recommended to create a seperate folder like `build` to store
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Graphite uses CMake to generate build files. It is generally recommended to create a seperate folder like `build` to store
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the intermediary files in, and then you can run:
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the intermediary files in, and then you can run:
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@ -46,7 +46,7 @@ Graphite should compile with a recent version of GCC or Clang.
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By default, the editor is not built automatically. You need to set the CMake option `BUILD_EDITOR`.
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By default, the editor is not built automatically. You need to set the CMake option `BUILD_EDITOR`.
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_Note_: The editor only works on Linux (specifically X11) at the moment because of how the viewport works. The editor is
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_Note_: The editor only works on Linux (specifically X11) at the moment because of how the viewport works. The editor is
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planned to run on other platforms in the near future. Refer to issue [#11](https://github.com/invghost/Graphite/issues/11).
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planned to run on other platforms in the near future.
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## Distribution
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## Distribution
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In order to distribute a working game, go under the `File` menu in the editor and click `Export`. A popup will show,
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In order to distribute a working game, go under the `File` menu in the editor and click `Export`. A popup will show,
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