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Update links to Codeberg

This commit is contained in:
Joshua Goins 2024-08-09 19:52:16 +00:00
parent c45b458f66
commit 81d7282ced

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@ -17,7 +17,7 @@ Note: This project is still under development and _subject to change_. Expect bu
Make sure to clone recursively as we use git submodules to pull in dependencies:
`git clone https://github.com/invghost/Graphite.git --recursive`
`git clone https://codeberg.org/redstrate/Graphite.git --recursive`
Graphite uses CMake to generate build files. It is generally recommended to create a seperate folder like `build` to store
the intermediary files in, and then you can run:
@ -46,7 +46,7 @@ Graphite should compile with a recent version of GCC or Clang.
By default, the editor is not built automatically. You need to set the CMake option `BUILD_EDITOR`.
_Note_: The editor only works on Linux (specifically X11) at the moment because of how the viewport works. The editor is
planned to run on other platforms in the near future. Refer to issue [#11](https://github.com/invghost/Graphite/issues/11).
planned to run on other platforms in the near future.
## Distribution
In order to distribute a working game, go under the `File` menu in the editor and click `Export`. A popup will show,