Add more documentation for Guid
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@ -3,12 +3,18 @@ use std::fmt;
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use crate::property::PropertyBase;
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use crate::property::PropertyBase;
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// See https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Core/Misc/FGuid
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/// A globally unique identifier.
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///
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/// See [the Unreal Engine documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Core/Misc/FGuid?application_version=4.27).
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#[binrw]
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#[binrw]
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pub struct Guid {
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pub struct Guid {
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/// Private.
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pub a: u32,
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pub a: u32,
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/// Holds the second component.
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pub b: u32,
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pub b: u32,
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/// Holds the third component.
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pub c: u32,
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pub c: u32,
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/// Holds the fourth component.
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pub d: u32,
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pub d: u32,
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}
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}
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