2025-06-26 08:04:13 -04:00
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-- TODO: actually implement bicolor gemstones, and present a 'shop' menu (it seems to be different than hunt exchange NPCs)?
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--Scene 00000 "Collect bicolor gemstones to trade for a variety of goods" / scene informing the player they can now access the shop
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--Scene 00001 softlocks or simply shows a dialog box (depends per vendor), presumably needs shop params sent to it
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--Scene 00002 does nothing (for now)
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--Scene 00003 "You must progress further through the <expansion name> main scenario in order to access this vendor's wares."
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function onTalk(target, player)
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-- "You must progress further through the <expansion name> main scenario in order to access this vendor's wares."
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2025-06-27 21:07:16 -04:00
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player:play_scene(target, EVENT_ID, 00003, 8192, {0})
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2025-06-26 08:04:13 -04:00
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end
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function onReturn(scene, results, player)
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player:finish_event(EVENT_ID)
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end
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