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Script the Mothercrystal exit, stop panicking if warp isn't found
I guess this might be because a planevent fails to load, but I'm not confident about that.
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bdd98820e7
commit
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3 changed files with 14 additions and 9 deletions
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@ -68,6 +68,7 @@ registerEvent(131205, "common/GenericWarp.lua") -- Exit Cloud Nine to Ishgard: F
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registerEvent(131246, "common/GenericWarp.lua") -- Exit Bokairo Inn to Kugane
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registerEvent(131312, "common/GenericWarp.lua") -- Exit The Pendants Personal Suite to Crystarium
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registerEvent(131402, "common/GenericWarp.lua") -- Exit Andron to Old Sharlayan
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registerEvent(131428, "common/GenericWarp.lua") -- Mothercrystal Exit (note: warp doesn't work for some reason?)
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registerEvent(131578, "common/GenericWarp.lua") -- Exit The For'ard Cabins to Tuliyollal
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registerEvent(327683, "common/GenericAetheryte.lua") -- Bentbranch Meadows Aetheryte
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registerEvent(720916, "custom/000/cmndefinnbed_00020.lua")
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@ -9,6 +9,6 @@ function onReturn(scene, results, player)
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if results[1] == 1 then
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-- get warp
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player:warp(EVENT_ID)
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player:warp(EVENT_ID)
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end
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end
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@ -384,14 +384,18 @@ impl ZoneConnection {
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let new_zone = Zone::load(&mut game_data.game_data, zone_id);
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// find it on the other side
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let (object, _) = new_zone.find_pop_range(pop_range_id).unwrap();
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// set the exit position
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self.exit_position = Some(Position {
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x: object.transform.translation[0],
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y: object.transform.translation[1],
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z: object.transform.translation[2],
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});
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if let Some((object, _)) = new_zone.find_pop_range(pop_range_id) {
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self.exit_position = Some(Position {
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x: object.transform.translation[0],
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y: object.transform.translation[1],
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z: object.transform.translation[2],
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});
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} else {
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tracing::warn!(
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"Failed to find pop range in {}. Falling back to 0,0,0!",
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new_zone.id
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);
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}
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territory_type = zone_id;
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}
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