mirror of
https://github.com/redstrate/Kawari.git
synced 2025-07-17 10:47:44 +00:00
Move packet replay to the global server state
This makes it way more stable, and can actually work now.
This commit is contained in:
parent
06debd5eb0
commit
a4c8466088
5 changed files with 156 additions and 91 deletions
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@ -1,4 +1,3 @@
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use std::collections::VecDeque;
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use std::net::SocketAddr;
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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@ -1185,49 +1184,6 @@ async fn client_loop(
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intended_use: zone.intended_use,
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};
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}
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if let Some(entry) = connection.replay_entries.pop_front() {
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// only care about Ipc packets
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let filename = entry.file_name().unwrap().to_str().unwrap();
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if !filename.contains("Ipc") {
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continue;
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}
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// only care about packets from the server
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if !filename.contains("(to client)") {
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continue;
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}
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let path = entry.to_str().unwrap();
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tracing::info!("- Replaying {path}");
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let source_actor_bytes = std::fs::read(format!("{path}/source_actor.bin")).unwrap();
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let target_actor_bytes = std::fs::read(format!("{path}/target_actor.bin")).unwrap();
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let source_actor = u32::from_le_bytes(source_actor_bytes[0..4].try_into().unwrap());
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let target_actor = u32::from_le_bytes(target_actor_bytes[0..4].try_into().unwrap());
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let ipc_header_bytes = std::fs::read(format!("{path}/ipc_header.bin")).unwrap();
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let opcode = u16::from_le_bytes(ipc_header_bytes[2..4].try_into().unwrap());
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let unk = std::fs::read(format!("{path}/data.bin")).unwrap();
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connection.send_segment(PacketSegment {
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source_actor,
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target_actor,
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segment_type: SegmentType::Ipc,
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data: SegmentData::Ipc {
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data: ServerZoneIpcSegment {
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unk1: 20,
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unk2: 0,
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op_code: ServerZoneIpcType::Unknown(opcode),
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option: 0,
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timestamp: timestamp_secs(),
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data: ServerZoneIpcData::Unknown { unk },
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}
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}
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}).await;
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}
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}
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},
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Err(_) => {
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@ -1249,6 +1205,7 @@ async fn client_loop(
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FromServer::ActionCancelled() => connection.cancel_action().await,
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FromServer::UpdateConfig(actor_id, config) => connection.update_config(actor_id, config).await,
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FromServer::ActorEquip(actor_id, main_weapon_id, model_ids) => connection.update_equip(actor_id, main_weapon_id, model_ids).await,
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FromServer::ReplayPacket(segment) => connection.send_segment(segment).await,
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},
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None => break,
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}
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@ -1347,7 +1304,6 @@ async fn main() {
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gracefully_logged_out: false,
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weather_id: 0,
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obsfucation_data: ObsfucationData::default(),
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replay_entries: VecDeque::default(),
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});
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}
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Some((mut socket, _)) = handle_rcon(&rcon_listener) => {
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@ -145,7 +145,14 @@ pub type ServerZoneIpcSegment = IpcSegment<ServerZoneIpcType, ServerZoneIpcData>
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impl ReadWriteIpcSegment for ServerZoneIpcSegment {
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fn calc_size(&self) -> u32 {
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IPC_HEADER_SIZE + self.op_code.calc_size()
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IPC_HEADER_SIZE
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+ match &self.op_code {
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ServerZoneIpcType::Unknown(..) => match &self.data {
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ServerZoneIpcData::Unknown { unk } => unk.len() as u32,
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_ => panic!("Unknown packet type doesn't have unknown data?"),
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},
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_ => self.op_code.calc_size(),
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}
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}
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fn get_name(&self) -> &'static str {
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@ -12,8 +12,9 @@ use crate::{
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common::Position,
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ipc::zone::{
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ActionRequest, ActorControl, ActorControlSelf, ActorControlTarget, ClientTrigger,
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CommonSpawn, Config, NpcSpawn,
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CommonSpawn, Config, NpcSpawn, ServerZoneIpcSegment,
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},
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packet::PacketSegment,
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};
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use super::Actor;
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@ -44,6 +45,7 @@ pub enum FromServer {
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UpdateConfig(u32, Config),
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/// Update an actor's model IDs.
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ActorEquip(u32, u64, [u32; 10]),
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ReplayPacket(PacketSegment<ServerZoneIpcSegment>),
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}
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#[derive(Debug, Clone)]
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@ -106,6 +108,8 @@ pub enum ToServer {
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Config(ClientId, u32, Config),
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/// Tell the server what models IDs we have equipped.
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Equip(ClientId, u32, u64, [u32; 10]),
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/// Begins a packet replay.
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BeginReplay(ClientId, String),
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}
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#[derive(Clone, Debug)]
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@ -1,7 +1,6 @@
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use std::{
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collections::{HashMap, VecDeque},
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collections::HashMap,
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net::SocketAddr,
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path::PathBuf,
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sync::{Arc, Mutex},
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time::Instant,
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};
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@ -135,8 +134,6 @@ pub struct ZoneConnection {
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pub weather_id: u16,
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pub obsfucation_data: ObsfucationData,
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pub replay_entries: VecDeque<PathBuf>,
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}
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impl ZoneConnection {
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@ -259,11 +256,8 @@ impl ZoneConnection {
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}
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pub async fn spawn_actor(&mut self, mut actor: Actor, mut spawn: NpcSpawn) {
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// skip during replay
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if self.replay_entries.is_empty() {
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// There is no reason for us to spawn our own player again. It's probably a bug!'
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assert!(actor.id.0 != self.player_data.actor_id);
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}
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// There is no reason for us to spawn our own player again. It's probably a bug!'
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assert!(actor.id.0 != self.player_data.actor_id);
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actor.spawn_index = self.get_free_spawn_index() as u32;
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spawn.common.spawn_index = actor.spawn_index as u8;
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@ -1493,38 +1487,8 @@ impl ZoneConnection {
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pub async fn replay_packets(&mut self, path: &str) {
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tracing::info!("Beginning replay from {path}...");
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let mut entries = std::fs::read_dir(path)
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.unwrap()
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.map(|res| res.map(|e| e.path()))
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.collect::<Result<Vec<_>, std::io::Error>>()
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.unwrap();
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entries.sort_by(|a, b| {
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let a_seq = a
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.file_name()
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.unwrap()
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.to_str()
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.unwrap()
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.split_once('-')
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.unwrap()
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.0
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.parse::<i32>()
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.unwrap();
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let b_seq = b
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.file_name()
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.unwrap()
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.to_str()
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.unwrap()
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.split_once('-')
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.unwrap()
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.0
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.parse::<i32>()
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.unwrap();
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a_seq.cmp(&b_seq)
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});
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self.replay_entries = entries.into();
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self.handle
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.send(ToServer::BeginReplay(self.id, path.to_string()))
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.await;
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}
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}
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@ -1,16 +1,22 @@
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use binrw::{BinRead, BinWrite};
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use std::{
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collections::HashMap,
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io::Cursor,
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path::PathBuf,
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sync::{Arc, Mutex},
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time::Duration,
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};
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use tokio::sync::mpsc::Receiver;
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use crate::{
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common::{CustomizeData, GameData, ObjectId, ObjectTypeId},
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common::{CustomizeData, GameData, ObjectId, ObjectTypeId, timestamp_secs},
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ipc::zone::{
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ActorControl, ActorControlCategory, ActorControlSelf, ActorControlTarget, BattleNpcSubKind,
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ClientTriggerCommand, CommonSpawn, NpcSpawn, ObjectKind,
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ClientTriggerCommand, CommonSpawn, NpcSpawn, ObjectKind, ServerZoneIpcData,
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ServerZoneIpcSegment,
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},
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opcodes::ServerZoneIpcType,
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packet::{PacketSegment, SegmentData, SegmentType},
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};
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use super::{Actor, ClientHandle, ClientId, FromServer, ToServer};
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@ -673,6 +679,134 @@ pub async fn server_main_loop(mut recv: Receiver<ToServer>) -> Result<(), std::i
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}
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}
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}
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ToServer::BeginReplay(from_id, path) => {
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let mut entries = std::fs::read_dir(path)
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.unwrap()
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.map(|res| res.map(|e| e.path()))
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.collect::<Result<Vec<_>, std::io::Error>>()
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.unwrap();
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entries.sort_by(|a, b| {
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let a_seq = a
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.file_name()
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.unwrap()
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.to_str()
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.unwrap()
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.split_once('-')
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.unwrap()
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.0
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.parse::<i32>()
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.unwrap();
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let b_seq = b
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.file_name()
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.unwrap()
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.to_str()
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.unwrap()
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.split_once('-')
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.unwrap()
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.0
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.parse::<i32>()
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.unwrap();
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a_seq.cmp(&b_seq)
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});
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let send_execution = |from_id: ClientId,
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data: Arc<Mutex<WorldServer>>,
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entry: &PathBuf| {
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let mut data = data.lock().unwrap();
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for (id, (handle, _)) in &mut data.clients {
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let id = *id;
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if id == from_id {
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// only care about Ipc packets
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let filename = entry.file_name().unwrap().to_str().unwrap();
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if !filename.contains("Ipc") {
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continue;
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}
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// only care about packets from the server
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if !filename.contains("(to client)") {
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continue;
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}
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let path = entry.to_str().unwrap();
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tracing::info!("- Replaying {path}");
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let source_actor_bytes =
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std::fs::read(format!("{path}/source_actor.bin")).unwrap();
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let target_actor_bytes =
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std::fs::read(format!("{path}/target_actor.bin")).unwrap();
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let source_actor =
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u32::from_le_bytes(source_actor_bytes[0..4].try_into().unwrap());
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let target_actor =
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u32::from_le_bytes(target_actor_bytes[0..4].try_into().unwrap());
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let ipc_header_bytes =
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std::fs::read(format!("{path}/ipc_header.bin")).unwrap();
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let opcode =
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u16::from_le_bytes(ipc_header_bytes[2..4].try_into().unwrap());
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let mut ipc_data = std::fs::read(format!("{path}/data.bin")).unwrap();
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let ipc_len = ipc_data.len() as u32 + 32;
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let mut cursor = Cursor::new(&mut ipc_data);
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if let Ok(parsed) =
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ServerZoneIpcSegment::read_le_args(&mut cursor, (&ipc_len,))
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{
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match parsed.data {
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ServerZoneIpcData::InitZone(mut init_zone) => {
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tracing::info!("- Fixing up InitZone");
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// stop it from trying to initialize obsfucation
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init_zone.obsfucation_mode = 0;
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init_zone.seed1 = 0;
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init_zone.seed2 = 0;
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init_zone.seed3 = 0;
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let mut cursor = Cursor::new(Vec::new());
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init_zone.write_le(&mut cursor).unwrap();
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ipc_data = cursor.into_inner().to_vec();
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}
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_ => {}
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}
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}
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let msg = FromServer::ReplayPacket(PacketSegment {
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source_actor,
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target_actor,
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segment_type: SegmentType::Ipc,
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data: SegmentData::Ipc {
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data: ServerZoneIpcSegment {
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unk1: 20,
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unk2: 0,
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op_code: ServerZoneIpcType::Unknown(opcode),
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option: 0,
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timestamp: timestamp_secs(),
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data: ServerZoneIpcData::Unknown { unk: ipc_data },
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},
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},
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});
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if handle.send(msg).is_err() {
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data.to_remove.push(id);
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}
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break;
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}
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}
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};
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let data = data.clone();
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tokio::task::spawn(async move {
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for entry in &entries {
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let mut interval = tokio::time::interval(Duration::from_millis(100));
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interval.tick().await;
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interval.tick().await;
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send_execution(from_id, data.clone(), entry);
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}
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});
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}
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ToServer::Disconnected(from_id) => {
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let mut data = data.lock().unwrap();
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