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Finish implementing the Unending Journey (mostly)

The cutscenes actually play now, which is super swell! There's a
few missing bits and bobs, but we can consider this event mostly
finished now.
This commit is contained in:
Joshua Goins 2025-07-04 16:29:42 -04:00
parent cd55653077
commit f056b3f978

View file

@ -1,10 +1,17 @@
-- TODO: actually implement this menu
SCENE_SHOW_MENU = 00000
SCENE_PLAY_CUTSCENE = 00001
function onTalk(target, player)
-- you cannot consult, which is good because we don't know how to implement this anyway
player:play_scene(target, EVENT_ID, 00000, 8192, {0})
player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0})
end
function onReturn(scene, results, player)
if scene == 0 then
-- TODO: this is not the correct cutscene flags
-- TODO: we need to switch the player into viewingcutscene online status
player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, 8192, results)
return
end
player:finish_event(EVENT_ID)
end