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The cutscenes actually play now, which is super swell! There's a few missing bits and bobs, but we can consider this event mostly finished now.
17 lines
604 B
Lua
17 lines
604 B
Lua
SCENE_SHOW_MENU = 00000
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SCENE_PLAY_CUTSCENE = 00001
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function onTalk(target, player)
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-- you cannot consult, which is good because we don't know how to implement this anyway
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player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0})
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end
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function onReturn(scene, results, player)
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if scene == 0 then
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-- TODO: this is not the correct cutscene flags
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-- TODO: we need to switch the player into viewingcutscene online status
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player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, 8192, results)
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return
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end
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player:finish_event(EVENT_ID)
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end
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