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Rename !unlockaction to !unlock
When learning how to unlock emotes, apparently FFXIV just has one kind of ID for all kinds of stuff. So I picked a number, stuck it as the max (this is unconfirmed) and you can now unlock everything.
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5 changed files with 35 additions and 26 deletions
2
USAGE.md
2
USAGE.md
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@ -108,7 +108,7 @@ These special debug commands start with `!` and are custom to Kawari.
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* `!spawnmonster`: Spawn a monster for debugging
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* `!spawnclone`: Spawn a clone of yourself
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* `!classjob <id>`: Changes to another class/job
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* `!unlockaction <id>`: Unlock an action, for example: `1` for Return and `4` for Teleport.
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* `!unlock <id>`: Unlock an action, emote, etc. for example: `1` for Return and `4` for Teleport.
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* `!equip <name>`: Forcefully equip an item, useful for bypassing class/job and other client restrictions. This will *overwrite* any item in that slot!
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* `!nudge <distance> <up/down (optional)>`: Teleport forward, back, up or down `distance` yalms. Specifying up or down will move the player up or down instead of forward or back. Examples: `!nudge 5 up` to move up 5 yalms, `!nudge 5` to move forward 5 yalms, `!nudge -5` to move backward 5 yalms.
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* `!festival <id1> <id2> <id3> <id4>`: Sets the festival in the current zone. Multiple festivals can be set together to create interesting effects.
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@ -213,7 +213,7 @@ registerCommand("setspeed", "commands/debug/SetSpeed.lua")
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registerCommand("nudge", "commands/debug/Nudge.lua")
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registerCommand("festival", "commands/debug/Festival.lua")
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registerCommand("permtest", "commands/debug/PermissionTest.lua")
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registerCommand("unlockaction", "commands/debug/UnlockAction.lua")
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registerCommand("unlock", "commands/debug/Unlock.lua")
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registerCommand("wireframe", "commands/debug/ToggleWireframe.lua")
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registerCommand("invis", "commands/debug/ToggleInvisibility.lua")
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registerCommand("unlockaetheryte", "commands/debug/UnlockAetheryte.lua")
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30
resources/scripts/commands/debug/Unlock.lua
Normal file
30
resources/scripts/commands/debug/Unlock.lua
Normal file
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@ -0,0 +1,30 @@
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required_rank = GM_RANK_DEBUG
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function onCommand(args, player)
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local parts = split(args)
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local argc = table.getn(parts)
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local sender = "[unlockaction] "
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local usage = "\nThis command teaches the user an action, emote, etc.\nUsage: !useaction <id/all>"
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if argc < 1 then
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player:send_message(sender.."This command requires 1 parameter."..usage)
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return
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end
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if parts[1] == "all" then
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for i = 0, 1000, 1 do
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player:unlock_action(i)
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end
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player:send_message(string.format("%s Everything is unlocked!", sender, id))
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else
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local id = tonumber(parts[1])
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if not id then
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player:send_message(sender.."Error parsing action id! Make sure the id is an integer."..usage)
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return
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end
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player:unlock_action(id)
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player:send_message(string.format("%s Action %s unlocked!", sender, id))
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end
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end
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@ -1,23 +0,0 @@
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required_rank = GM_RANK_DEBUG
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function onCommand(args, player)
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local parts = split(args)
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local argc = table.getn(parts)
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local sender = "[unlockaction] "
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local usage = "\nThis command teaches the user an action.\nUsage: !useaction <id>"
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if argc < 1 then
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player:send_message(sender.."This command requires 1 parameter."..usage)
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return
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end
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local id = tonumber(parts[1])
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if not id then
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player:send_message(sender.."Error parsing action id! Make sure the id is an integer."..usage)
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return
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end
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player:unlock_action(id)
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player:send_message(string.format("%s Action %s unlocked!", sender, id))
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end
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@ -63,7 +63,9 @@ pub enum ActorControlCategory {
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unlocked: bool,
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},
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#[brw(magic = 0x29u16)]
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ToggleActionUnlock {
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ToggleUnlock {
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/// Corresponds to an UnlockLink. Could be a spell, action, emote, etc.
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// See https://github.com/Haselnussbomber/HaselDebug/blob/main/HaselDebug/Tabs/UnlocksTabs/UnlockLinks/UnlockLinksTable.cs
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#[brw(pad_before = 2)] //padding
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id: u32,
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#[br(map = read_bool_from::<u32>)]
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