3a66e4466c
More various 7.2 packet fixes, attempt to check recieved packet size
2025-03-26 19:23:14 -04:00
99deca8ab1
Update initial batch of opcodes from FFXIVOpcodes
2025-03-26 19:23:14 -04:00
ca83e3ac32
Change supported patch version to 7.2 in README
2025-03-26 19:23:14 -04:00
8696e116f2
Update supported patch versions to 7.2
2025-03-26 19:23:14 -04:00
a217823a64
Quiet some warnings
2025-03-23 18:21:12 -04:00
c29f8ad7df
Run Clippy auto-fix, disable large enum size warning
2025-03-23 18:14:14 -04:00
70ec1b99c9
Fill inventory with racial starting gear
2025-03-23 17:49:53 -04:00
8a03c82480
Create Inventory struct, move inventory filling logic to ZoneConnection
...
This still uses hardcoded item ids, but this should much more extensible.
2025-03-23 17:43:06 -04:00
a36c6dff90
Send a (currently hardcoded) list of equipped items to the client
2025-03-23 17:10:47 -04:00
48b1b9cdc2
Add ContainerType enum
2025-03-23 16:49:48 -04:00
264fac4b4e
Start writing tests for ItemInfo and ContainerInfo IPC
2025-03-23 16:45:52 -04:00
8659623eda
Allow loading territories without a planmap
2025-03-23 16:31:30 -04:00
90a78fcaa8
ActorControl and ActorMove packet fixes, add support for //gm invis
...
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
d47779c8d6
Add display flags
...
This is based off of the display flags from Sapphire, and the weird UNK one that
I see in game.
2025-03-23 13:03:58 -04:00
93409a3c49
Remove persistent_emote field in CommonSpawn
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This is a param to CharacterMode.
2025-03-23 12:17:23 -04:00
37dbef99db
More CommonSpawn, PlayerSpawn and NPCSpawn struct improvements
...
This is just a barrage of random stuff I needed to fix, along with finally
figuring out what subkinds are.
2025-03-23 12:16:15 -04:00
45f92e9e54
Add OnlineStatus and GameMasterRank enums
2025-03-23 11:37:00 -04:00
3f23eea9c7
Add ObjectId and ObjectTypeId structs
...
This is to make it easier to defaut to INVALID_OBJECT_ID. To test if this works,
the actor from !spawnnpc should target the player.
2025-03-23 10:53:22 -04:00
9111ef6a82
Add debug command to spawn a monster (Tiny Mandragora), various fixes
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This fixes various problems in CommonSpawn, adds a test for an enemy NPC spawn,
and an unkwon packet I get when entering some zones.
2025-03-23 10:33:49 -04:00
af6f95fa61
Add CONTRIBUTING guide, detailing packet capture and updating to latest patch
2025-03-23 08:33:07 -04:00
1e343d0f10
Add version checks in the patch server for game and boot components
...
As 7.2 is releasing next week, it would be nice for the patch server to double
check the user has the correct version of the game. Now the patch server rejects
clients that have too new of a version.
2025-03-23 08:21:43 -04:00
65500d15ad
Make patch-dl URL configurable
2025-03-23 07:35:11 -04:00
b3f5500d2f
Check user-agent in Patch server
2025-03-23 07:25:23 -04:00
d92f0033a9
Fix typo in USAGE
2025-03-23 06:53:58 -04:00
560ee04159
Update patch server for axum changes
2025-03-23 06:34:59 -04:00
d8971b09cc
Remove erroneous Position import
2025-03-23 06:34:47 -04:00
69399dc64e
Enable oodle feature in run.sh
2025-03-23 06:20:11 -04:00
1acf73c484
Move Position struct to common module
2025-03-22 22:01:32 -04:00
d10552f653
Rename player_spawn.dat to player_spawn.bin
2025-03-22 21:59:06 -04:00
613fa551fb
Add more metadata keys to Cargo.toml
2025-03-22 21:49:05 -04:00
a6b485108f
Enable Oodle feature on the CI
2025-03-22 21:48:51 -04:00
2029caa645
Add note to explicitly enable oodle feature
2025-03-22 21:48:42 -04:00
82709a65ff
Update Cargo dependencies, remove Oodle as a default feature
2025-03-22 21:44:28 -04:00
d6137b62d6
Build with Oodle on the CI
...
This makes it possible to use Kawari easily without compilation. You
still need to acquire Oodle yourself since we build with the shared
library version of Oodle.
The USAGE instructions is modified accordingly.
2025-03-22 21:19:18 -04:00
5214d757e8
You can use Kawari on Windows
2025-03-22 21:19:18 -04:00
ae40e4c066
Upload artifacts from CI
2025-03-22 19:59:00 -04:00
c88e3ca6d7
Add Windows CI
2025-03-22 19:26:46 -04:00
0069196e3c
Move some constants to common module
2025-03-22 19:17:01 -04:00
fb05caaa31
Store zone id and position in the World database
...
This isn't updated by the server yet, but will be soon in the future.
2025-03-22 19:05:29 -04:00
4b740068d4
Remove hardcoded initial zone, derive it from selected City-State
...
This currently might spawn you in the ground in Ul'dah and probably Limsa too,
until I determine the correct spawn location.
2025-03-22 18:53:53 -04:00
15ed586fd0
Fix CharaMake structure, derive City-State from class picked in creation
2025-03-22 18:34:27 -04:00
c4b65f5ecd
Set max characters per world to 8
2025-03-22 18:08:40 -04:00
e4203c0ead
Entitle the user to Dawntrail
...
This gives you the Dawntrail intro screen instead of the Endwalker one.
2025-03-22 18:08:14 -04:00
ff7d096d5d
Fix the name rejection error message not showing correctly
2025-03-22 17:50:31 -04:00
55d0b81ae4
Use LobbyCharacterActionKind in CharacterCreated Lobby IPC
...
Instead of the magic unknown number, replace at least one byte of it with
something that's known!
2025-03-22 17:39:28 -04:00
107a00aa92
Move lobby character actions to LobbyConnection, support deleting characters
2025-03-22 17:32:00 -04:00
5c8998ddb2
Change default world id back to Gilgamesh
...
I quickly realized that the "Dev" server is under the "Unknown" data center, and
that's kinda hard to select in the client. I'll think about a solution later.
2025-03-22 17:08:33 -04:00
6190001caa
Remove more hardcoded values for character
...
Since we are now backed by a database, the remaining usages are erroneous and
should be removed.
2025-03-22 17:06:16 -04:00
a91c59aaaa
Remove hardcoded world id & name, make it configurable
...
Now the world isn't hardcoded to Gilgamesh, and is configurable. It's also now
the "Dev" server listed in the excel sheet which makes a more sensible default.
2025-03-22 17:00:21 -04:00
3f27d2b3df
Change configuration format to YAML, allow configuring the address and ports
...
This removes all of the hardcoded localhost stuff, and allows changing the ports
of various services.
2025-03-22 16:47:21 -04:00