Scripts are normally loaded when they are needed, with the exception of
Global.lua that's only loaded once at start-up. But now you can reload
it in-game with the !reload command, which should make event and command
scripting way less of a hassle.
-Renamed permissions to required_rank
-Don't panic when the script author omits required_rank
-Reset state in the global table after reading it, so scripts can refresh it each time
This command enables the user to set the current zone's festival.
For example, you can toggle the Starlight festival in any of the starting cities.
Thanks, OTCompa!
It's a command that moves the user forward, backward, up, or down a specified amount of yalms.
It's quite helpful for exploration convenience, and doesn't replace setpos, rather, it's meant to complement it.
The set_position function was also extended to allow for lua code to specify the rotation/direction facing.
This is super simple, you get the player and the args (which you can
choose to split if you so choose.) I reimplemented the !setpos, and will
start doing the rest of the commands.