-Global.lua is no longer a catch-all dumping ground for registering actions and events
Instead, Global.lua will actually contain useful global constants and functions
-Init.lua will take over the role of being the initial script run when doing reloads or booting the servers
-Actions.lua will take over registering all actions
-Items.lua will take over registering all items
-Commands.lua will take over registering all text commands
-Events.lua will take over registering all warps, openings/quests, aetherytes, etc.
To this end, event ids now live in organized tables to reduce error-prone copy paste clutter
If we get enough actions, items or commands, we can move those to tables too.
- Summoning bell now tells you you're not authorized
- Armoire shows prompt but "remove items" option softlocks
- Crystal Bell cutscenes work slightly better but still default to not authorized
- Bed now plays cutscenes with proper fade to black, and dreamfitting works when forced in onTalk
It turns out that most warps are just a yes/no, and can be handled by
one single script. I scripted the lift attendants from Bulwark Hall <->
Airship Landing <-> Drowning Wench this way.
The inn bed is the most complex script we have written so far, and needs
a little bit more logic to when it finishes. I also made it play the bed
animation, although you *will* sleep forever as we don't know how to
disconnect you yet.