I wanted to add armory chest support but the current state of the
inventory was a little frustrating. Adding new containers was too
difficult, so I made the system *even more* generic and easier to use. I
have also split it up into it's own module with a nicer file layout.
Oh yeah, and armory chest works too now.
Everyone's favorite copying mechanism/purchasable item is now functional
in Kawari. The item doesn't disappear once you use it, because there's
no API for that yet.
We have had an import feature for a while, allowing you to easily
recreate your retail character from Auracite backups. But the feature
was implemented *before* we had proper service accounts, and it always
assigned it to ID 1.
Now it's moved to the user-visible account management page.
I wanted to make the lobby screen reflect your currently equipped items,
but that doesn't yet for some reason. These are still good refactorings
though!
There's no point in doing this yet:
1. This *crashes* the client, nice. Most likely because we're not
actually obsfucating anything, only tricking the client into thinking we
were. Why this can crash the client is beyond me?
2. Obsfucation is still optional.
The few that I haven't tested yet is event-related, but those are a low
priority anyway. PlayerSetup has changed of course, but it only affects
minor things.
This only means logging into the lobby server works, trying to login to
a World doesn't work as even the current version is too old. It probably
won't work without modifications anyway.
The opcode wasn't updated for 7.20h, and I think was overlapping with
some status effect list one (hence the weird stuff happening in the
update showcase video.) Also updated the testdata, even though it wasn't
needed.
I also added back the actor hp/mp update, because I deleted that
thinking it would fix something but it didn't.
Just for fun, but this isn't hooked up to any commands yet. I need to
make some command changes anyway, and will hook it up when I do that
refactoring.
Now other players won't spawn at 0,0,0 (which is wrong, almost nobody
is there) and will reflect their actual position/rotation when spawned
in. This is also updated on the server - so new clients are aware of
your last position/rotation - and can be used later for visibility
checks.