I re-implemented Unscrambler, but in reverse! This currently only
affects names in the PlayerSpawn packet, it needs to be extended
into others to be considered complete.
See #9
This reads the unknown packet data, just throwing it in a byte
buffer. This allows us to read the rest of the segmenets in
the packet, and fixes parsing.
Note that this still log spams with "wrong size" as we can't
determine the size of the unknown packet ahead of time. This is
easy to fix, but it's not a high priority yet.
Fixes#73