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131 commits

Author SHA1 Message Date
88c7d2ee77 Fix sending status effects setting the player HP/MP to 0
For some reason we send some of the player's stats in this packet, and
we can't keep them as 0 because the client will just kill the player.
2025-03-29 14:52:27 -04:00
1ef4078ec1 Fixes and workarounds for battling 2025-03-29 14:38:40 -04:00
d54b4c945e Start informing the player of the consequences of their actions
This doesn't work 100% reliably yet, but I do see the action appear in
my battle log.
2025-03-29 14:15:01 -04:00
ff3313a0f9 Add UpdateHpMpTp packet, make sprint take away debug monster health
This is just for debugging, I want to make attack actions do this
instead.
2025-03-29 12:25:22 -04:00
0d95f0d5b8 Return nil when pop range isn't found 2025-03-29 08:34:55 -04:00
227c8c1eb2 Add //gm wireframe command 2025-03-29 00:39:00 -04:00
63bc9031c9 Restore player position and rotation on login 2025-03-29 00:28:49 -04:00
5b7e07642a Commit dynamic character values back to the database
This now saves the current zone id, position and the rotation of your
character to the database when you log out. This isn't restored yet
though.
2025-03-29 00:15:29 -04:00
65747b0632 Add scripting function to change a player's territory 2025-03-28 23:43:27 -04:00
e31d81743f Read rotation from UpdatePositionHandler 2025-03-28 23:29:16 -04:00
6bb6377315 Add stubs for the other two starting City-States
Also document how to access and play these scenes in USAGE.
2025-03-28 23:00:32 -04:00
2bf9385079 Load the starting position from the LGB
It turns out (amazingly) that this data exists client-side, I guess because the
server and the client share the same planevent LGB file. So instead of
hardcoding the starting location in each city, it's now literally like retail*

* Except for the fact that we don't support rotation yet, and positions in pop
ranges are probably randomized too. But it's close!
2025-03-28 23:00:32 -04:00
c4b9ad060b Add basic Event scripting capaibilities
This implements the first event script, going from the first Ul'dah opening
cutscene to the next.
2025-03-28 23:00:32 -04:00
bcbe62af06 Add packets related to playing events and scenes 2025-03-28 23:00:32 -04:00
cb740a2a93 Move LuaPlayer to it's own module 2025-03-28 23:00:32 -04:00
bbbe426617 Improve how the status effect list is sent and created
There is now a dedicated StatusEffects struct that provides a nicer API
to work with these. The list is also sent when needed and only when a
status effect changes, as the client handles the ticking down of
durations itself.
2025-03-28 23:00:32 -04:00
13b24e9cfe Try to fix crash after recieving status list 2025-03-28 23:00:32 -04:00
c5e04ba33f Begin wiring status effect Lua API 2025-03-28 23:00:32 -04:00
652beadaa4 Send the welcome server message in the onBeginLogin Lua function
I finally got a proof-of-concept working, and am somewhat happy with how I can
start building this API now.
2025-03-28 23:00:32 -04:00
a99b0e7c17 Pass PlayerData to onBeginLogin function 2025-03-28 23:00:32 -04:00
084a8ea664 Remove leftover debugging, edit README 2025-03-26 19:23:14 -04:00
e7dc83effe Update testdata for 7.2 2025-03-26 19:23:14 -04:00
4142143bc8 Move Zone IPC over to the new JSON opcodes file 2025-03-26 19:23:14 -04:00
d11c6ad090 Restore and add the remaining 7.2 opcodes
Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00
3a66e4466c More various 7.2 packet fixes, attempt to check recieved packet size 2025-03-26 19:23:14 -04:00
99deca8ab1 Update initial batch of opcodes from FFXIVOpcodes 2025-03-26 19:23:14 -04:00
c29f8ad7df Run Clippy auto-fix, disable large enum size warning 2025-03-23 18:14:14 -04:00
70ec1b99c9 Fill inventory with racial starting gear 2025-03-23 17:49:53 -04:00
8a03c82480 Create Inventory struct, move inventory filling logic to ZoneConnection
This still uses hardcoded item ids, but this should much more extensible.
2025-03-23 17:43:06 -04:00
a36c6dff90 Send a (currently hardcoded) list of equipped items to the client 2025-03-23 17:10:47 -04:00
48b1b9cdc2 Add ContainerType enum 2025-03-23 16:49:48 -04:00
264fac4b4e Start writing tests for ItemInfo and ContainerInfo IPC 2025-03-23 16:45:52 -04:00
8659623eda Allow loading territories without a planmap 2025-03-23 16:31:30 -04:00
90a78fcaa8 ActorControl and ActorMove packet fixes, add support for //gm invis
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
d47779c8d6 Add display flags
This is based off of the display flags from Sapphire, and the weird UNK one that
I see in game.
2025-03-23 13:03:58 -04:00
93409a3c49 Remove persistent_emote field in CommonSpawn
This is a param to CharacterMode.
2025-03-23 12:17:23 -04:00
37dbef99db More CommonSpawn, PlayerSpawn and NPCSpawn struct improvements
This is just a barrage of random stuff I needed to fix, along with finally
figuring out what subkinds are.
2025-03-23 12:16:15 -04:00
45f92e9e54 Add OnlineStatus and GameMasterRank enums 2025-03-23 11:37:00 -04:00
3f23eea9c7 Add ObjectId and ObjectTypeId structs
This is to make it easier to defaut to INVALID_OBJECT_ID. To test if this works,
the actor from !spawnnpc should target the player.
2025-03-23 10:53:22 -04:00
9111ef6a82 Add debug command to spawn a monster (Tiny Mandragora), various fixes
This fixes various problems in CommonSpawn, adds a test for an enemy NPC spawn,
and an unkwon packet I get when entering some zones.
2025-03-23 10:33:49 -04:00
1acf73c484 Move Position struct to common module 2025-03-22 22:01:32 -04:00
d10552f653 Rename player_spawn.dat to player_spawn.bin 2025-03-22 21:59:06 -04:00
0069196e3c Move some constants to common module 2025-03-22 19:17:01 -04:00
fb05caaa31 Store zone id and position in the World database
This isn't updated by the server yet, but will be soon in the future.
2025-03-22 19:05:29 -04:00
4b740068d4 Remove hardcoded initial zone, derive it from selected City-State
This currently might spawn you in the ground in Ul'dah and probably Limsa too,
until I determine the correct spawn location.
2025-03-22 18:53:53 -04:00
15ed586fd0 Fix CharaMake structure, derive City-State from class picked in creation 2025-03-22 18:34:27 -04:00
107a00aa92 Move lobby character actions to LobbyConnection, support deleting characters 2025-03-22 17:32:00 -04:00
6190001caa Remove more hardcoded values for character
Since we are now backed by a database, the remaining usages are erroneous and
should be removed.
2025-03-22 17:06:16 -04:00
a91c59aaaa Remove hardcoded world id & name, make it configurable
Now the world isn't hardcoded to Gilgamesh, and is configurable. It's also now
the "Dev" server listed in the excel sheet which makes a more sensible default.
2025-03-22 17:00:21 -04:00
f523aa189f Move login & world database code/logic to their own modules and structs
This should remove some of the pollution I added while working on these
features.
2025-03-22 16:15:29 -04:00