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231 commits

Author SHA1 Message Date
a99b0e7c17 Pass PlayerData to onBeginLogin function 2025-03-28 23:00:32 -04:00
4d88f78184 Remove a good bit of log spam 2025-03-28 23:00:32 -04:00
54651d7bcb Add scripts to the artifacts 2025-03-28 23:00:32 -04:00
bbe9215902 Add mlua for server-side scripting support
This isn't hooked up to anything yet, just trying it out.
2025-03-28 23:00:32 -04:00
084a8ea664 Remove leftover debugging, edit README 2025-03-26 19:23:14 -04:00
e7dc83effe Update testdata for 7.2 2025-03-26 19:23:14 -04:00
4142143bc8 Move Zone IPC over to the new JSON opcodes file 2025-03-26 19:23:14 -04:00
d0bb7f4ba9 Start defining IPC opcodes in JSON
This is to make it easier to interpolate with other tools and projects,
and to reduce the mental barrier (of me and other contributors) of
changing these. This only ports the Lobby connection to use JSON so far,
the World connection is next.
2025-03-26 19:23:14 -04:00
7e6b493240 Add a note in the README about branching policy 2025-03-26 19:23:14 -04:00
d11c6ad090 Restore and add the remaining 7.2 opcodes
Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00
3a66e4466c More various 7.2 packet fixes, attempt to check recieved packet size 2025-03-26 19:23:14 -04:00
99deca8ab1 Update initial batch of opcodes from FFXIVOpcodes 2025-03-26 19:23:14 -04:00
ca83e3ac32 Change supported patch version to 7.2 in README 2025-03-26 19:23:14 -04:00
8696e116f2 Update supported patch versions to 7.2 2025-03-26 19:23:14 -04:00
a217823a64 Quiet some warnings 2025-03-23 18:21:12 -04:00
c29f8ad7df Run Clippy auto-fix, disable large enum size warning 2025-03-23 18:14:14 -04:00
70ec1b99c9 Fill inventory with racial starting gear 2025-03-23 17:49:53 -04:00
8a03c82480 Create Inventory struct, move inventory filling logic to ZoneConnection
This still uses hardcoded item ids, but this should much more extensible.
2025-03-23 17:43:06 -04:00
a36c6dff90 Send a (currently hardcoded) list of equipped items to the client 2025-03-23 17:10:47 -04:00
48b1b9cdc2 Add ContainerType enum 2025-03-23 16:49:48 -04:00
264fac4b4e Start writing tests for ItemInfo and ContainerInfo IPC 2025-03-23 16:45:52 -04:00
8659623eda Allow loading territories without a planmap 2025-03-23 16:31:30 -04:00
90a78fcaa8 ActorControl and ActorMove packet fixes, add support for //gm invis
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
d47779c8d6 Add display flags
This is based off of the display flags from Sapphire, and the weird UNK one that
I see in game.
2025-03-23 13:03:58 -04:00
93409a3c49 Remove persistent_emote field in CommonSpawn
This is a param to CharacterMode.
2025-03-23 12:17:23 -04:00
37dbef99db More CommonSpawn, PlayerSpawn and NPCSpawn struct improvements
This is just a barrage of random stuff I needed to fix, along with finally
figuring out what subkinds are.
2025-03-23 12:16:15 -04:00
45f92e9e54 Add OnlineStatus and GameMasterRank enums 2025-03-23 11:37:00 -04:00
3f23eea9c7 Add ObjectId and ObjectTypeId structs
This is to make it easier to defaut to INVALID_OBJECT_ID. To test if this works,
the actor from !spawnnpc should target the player.
2025-03-23 10:53:22 -04:00
9111ef6a82 Add debug command to spawn a monster (Tiny Mandragora), various fixes
This fixes various problems in CommonSpawn, adds a test for an enemy NPC spawn,
and an unkwon packet I get when entering some zones.
2025-03-23 10:33:49 -04:00
af6f95fa61 Add CONTRIBUTING guide, detailing packet capture and updating to latest patch 2025-03-23 08:33:07 -04:00
1e343d0f10 Add version checks in the patch server for game and boot components
As 7.2 is releasing next week, it would be nice for the patch server to double
check the user has the correct version of the game. Now the patch server rejects
clients that have too new of a version.
2025-03-23 08:21:43 -04:00
65500d15ad Make patch-dl URL configurable 2025-03-23 07:35:11 -04:00
b3f5500d2f Check user-agent in Patch server 2025-03-23 07:25:23 -04:00
d92f0033a9 Fix typo in USAGE 2025-03-23 06:53:58 -04:00
560ee04159 Update patch server for axum changes 2025-03-23 06:34:59 -04:00
d8971b09cc Remove erroneous Position import 2025-03-23 06:34:47 -04:00
69399dc64e Enable oodle feature in run.sh 2025-03-23 06:20:11 -04:00
1acf73c484 Move Position struct to common module 2025-03-22 22:01:32 -04:00
d10552f653 Rename player_spawn.dat to player_spawn.bin 2025-03-22 21:59:06 -04:00
613fa551fb Add more metadata keys to Cargo.toml 2025-03-22 21:49:05 -04:00
a6b485108f Enable Oodle feature on the CI 2025-03-22 21:48:51 -04:00
2029caa645 Add note to explicitly enable oodle feature 2025-03-22 21:48:42 -04:00
82709a65ff Update Cargo dependencies, remove Oodle as a default feature 2025-03-22 21:44:28 -04:00
d6137b62d6 Build with Oodle on the CI
This makes it possible to use Kawari easily without compilation. You
still need to acquire Oodle yourself since we build with the shared
library version of Oodle.

The USAGE instructions is modified accordingly.
2025-03-22 21:19:18 -04:00
5214d757e8 You can use Kawari on Windows 2025-03-22 21:19:18 -04:00
ae40e4c066 Upload artifacts from CI 2025-03-22 19:59:00 -04:00
c88e3ca6d7 Add Windows CI 2025-03-22 19:26:46 -04:00
0069196e3c Move some constants to common module 2025-03-22 19:17:01 -04:00
fb05caaa31 Store zone id and position in the World database
This isn't updated by the server yet, but will be soon in the future.
2025-03-22 19:05:29 -04:00
4b740068d4 Remove hardcoded initial zone, derive it from selected City-State
This currently might spawn you in the ground in Ul'dah and probably Limsa too,
until I determine the correct spawn location.
2025-03-22 18:53:53 -04:00