d11c6ad090
Restore and add the remaining 7.2 opcodes
...
Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00
a217823a64
Quiet some warnings
2025-03-23 18:21:12 -04:00
c29f8ad7df
Run Clippy auto-fix, disable large enum size warning
2025-03-23 18:14:14 -04:00
70ec1b99c9
Fill inventory with racial starting gear
2025-03-23 17:49:53 -04:00
8a03c82480
Create Inventory struct, move inventory filling logic to ZoneConnection
...
This still uses hardcoded item ids, but this should much more extensible.
2025-03-23 17:43:06 -04:00
a36c6dff90
Send a (currently hardcoded) list of equipped items to the client
2025-03-23 17:10:47 -04:00
90a78fcaa8
ActorControl and ActorMove packet fixes, add support for //gm invis
...
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
d47779c8d6
Add display flags
...
This is based off of the display flags from Sapphire, and the weird UNK one that
I see in game.
2025-03-23 13:03:58 -04:00
37dbef99db
More CommonSpawn, PlayerSpawn and NPCSpawn struct improvements
...
This is just a barrage of random stuff I needed to fix, along with finally
figuring out what subkinds are.
2025-03-23 12:16:15 -04:00
45f92e9e54
Add OnlineStatus and GameMasterRank enums
2025-03-23 11:37:00 -04:00
9111ef6a82
Add debug command to spawn a monster (Tiny Mandragora), various fixes
...
This fixes various problems in CommonSpawn, adds a test for an enemy NPC spawn,
and an unkwon packet I get when entering some zones.
2025-03-23 10:33:49 -04:00
1e343d0f10
Add version checks in the patch server for game and boot components
...
As 7.2 is releasing next week, it would be nice for the patch server to double
check the user has the correct version of the game. Now the patch server rejects
clients that have too new of a version.
2025-03-23 08:21:43 -04:00
65500d15ad
Make patch-dl URL configurable
2025-03-23 07:35:11 -04:00
b3f5500d2f
Check user-agent in Patch server
2025-03-23 07:25:23 -04:00
560ee04159
Update patch server for axum changes
2025-03-23 06:34:59 -04:00
d8971b09cc
Remove erroneous Position import
2025-03-23 06:34:47 -04:00
82709a65ff
Update Cargo dependencies, remove Oodle as a default feature
2025-03-22 21:44:28 -04:00
fb05caaa31
Store zone id and position in the World database
...
This isn't updated by the server yet, but will be soon in the future.
2025-03-22 19:05:29 -04:00
4b740068d4
Remove hardcoded initial zone, derive it from selected City-State
...
This currently might spawn you in the ground in Ul'dah and probably Limsa too,
until I determine the correct spawn location.
2025-03-22 18:53:53 -04:00
15ed586fd0
Fix CharaMake structure, derive City-State from class picked in creation
2025-03-22 18:34:27 -04:00
e4203c0ead
Entitle the user to Dawntrail
...
This gives you the Dawntrail intro screen instead of the Endwalker one.
2025-03-22 18:08:14 -04:00
107a00aa92
Move lobby character actions to LobbyConnection, support deleting characters
2025-03-22 17:32:00 -04:00
6190001caa
Remove more hardcoded values for character
...
Since we are now backed by a database, the remaining usages are erroneous and
should be removed.
2025-03-22 17:06:16 -04:00
a91c59aaaa
Remove hardcoded world id & name, make it configurable
...
Now the world isn't hardcoded to Gilgamesh, and is configurable. It's also now
the "Dev" server listed in the excel sheet which makes a more sensible default.
2025-03-22 17:00:21 -04:00
3f27d2b3df
Change configuration format to YAML, allow configuring the address and ports
...
This removes all of the hardcoded localhost stuff, and allows changing the ports
of various services.
2025-03-22 16:47:21 -04:00
f523aa189f
Move login & world database code/logic to their own modules and structs
...
This should remove some of the pollution I added while working on these
features.
2025-03-22 16:15:29 -04:00
4b67b22c9f
Show the actual character list on the lobby screen
...
This doesn't do any actual account checking yet, but it works pretty well.
2025-03-21 21:26:32 -04:00
7b77c19008
Add TODO to fix the lobby error for name rejection
2025-03-21 19:59:58 -04:00
0900d0b94e
Implement basic character persistence, World <-> Lobby server communication
...
This is unfortunately lumped into one big commit, and is very hacky and WIP but
does indeed work! Since the Lobby and World server are two separate servers, it
uses it's own custom IPC packets (reusing the same packet structures as regular
game ones.)
The characters you create in the Lobby server are now saved in the World server,
but this is not yet reflected in the Lobby screen.
2025-03-21 19:56:16 -04:00
f4536f2cb7
Implement basic support for actions
...
This only works for sprint, and it adds 30 sprint buffs. It also regularly
crashes the server afterwards usually.
2025-03-19 00:28:47 -04:00
788cbf114a
Add support for the GM command to change the weather
...
You can now change the weather with `//gm weather <id>`.
2025-03-18 23:48:00 -04:00
4927fa9119
Send ActorControl and StatusEffectList packets in vain
...
This was hopefully supposed to show the player spawned by !spawnactor, but it
still doesn't work...
2025-03-18 23:30:59 -04:00
bd67eb0127
Add support for spawning NPCs, and a debug command to do it
...
Since the structs are so similar, I created a CommonSpawn struct to hold most of
the interesting fields.
2025-03-18 22:13:28 -04:00
039f4d7f95
Move generate_sid to login server
2025-03-18 20:33:12 -04:00
1f2283af14
Specify a connection type when sending packets
2025-03-18 20:33:12 -04:00
fecfa821ad
Use PatchList from Physis
...
This is what the Physis implementation was based off of anyway, so it should be
more or less a drop-in replacement.
2025-03-17 17:36:43 -04:00
aee23a200b
Create timestamp_msecs function, run Clippy auto-fix
2025-03-17 17:31:22 -04:00
a7f56a62a1
Rename FFXIVOodle to OodleNetwork, move out of a folder
...
I was thinking I was going to add other modules but it wasn't needed, so it
doesn't need to live in a folder.
2025-03-17 17:22:09 -04:00
c34f5d7ea8
Move CharaMake up to it's super module
2025-03-17 17:19:28 -04:00
8859683074
Document the various LobbyConnection functions, move it up to it's super module
2025-03-17 17:17:49 -04:00
c510d955bd
Document more random things, move session_id from PacketState to LobbyConnection
2025-03-17 16:58:48 -04:00
a8c740a322
Setup sessions table to keep track of active SIDs
...
This is very simple, as I just replace the last active session ID if you login
again. There's no way to invalidate them yet.
2025-03-16 21:15:58 -04:00
bd23c04848
Add a basic login system
...
This allows you to register in the web frontend now, and the login server now
checks this before giving a session ID. Note that this is wildly insecure (it
stores the passwords in plaintext!) and is duly noted in the USAGE.
2025-03-16 20:55:51 -04:00
3140dad378
Remove leftover bits of debugging logging
2025-03-16 18:35:11 -04:00
a021abc3c7
Use WORLD_NAME constant in Lobby server
2025-03-16 18:23:04 -04:00
dc8d8638f6
Move LobbyCharacterAction into it's own struct
2025-03-16 18:22:15 -04:00
ff9bcb255d
Extract sequence number from the lobby character action packet
2025-03-16 18:18:49 -04:00
7315ece194
Move some larger Lobby IPC structs to their own files, add more tests for these
...
Also fix a bunch of mistakes when calculating size, and so on.
2025-03-16 18:15:19 -04:00
f5d75301b2
Re-organize the IPC structures so they live in their own server-specific module
...
My old setup of throwing *all* of the IPC types and opcodes into *one* enum was
becoming unbearable. Now that we have multiple things using the same opcodes
(because they can overlap) I think it's time to repay this technical debt.
This overhauls the structure of the project to move IPC structs into their own
modules, and separate the opcode data/lists into separate ones depending on if
it's clientbound and serverbound.
Nothing has changed functionall, but this is going to make it way easier to add
more IPC in the future.
2025-03-16 17:43:29 -04:00
726d351f8b
Add documentation for the different modules, move patchlist code
2025-03-16 15:42:46 -04:00