151117baef
Specify the patch version in the README
2025-03-13 19:56:56 -04:00
2d991e8fe9
Add the player spawn packet test file
2025-03-13 19:54:43 -04:00
1141f6fb35
Add !setpos debug command to forcefully move the player
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This is useful in some territories where you might not spawn in the correct
position. It currently locks up movement afterwards, but it's still useful.
2025-03-13 19:52:01 -04:00
74f7554aa8
Support the GM command for changing territories
2025-03-13 00:41:16 -04:00
d1139b4618
Extract maximum char name length into a const
2025-03-13 00:18:00 -04:00
34aa046b21
Fix padding in Player Spawn IPC data
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I spent HOURS fixing this, only to realize that it was all offset by 16 bytes. I
hate myself.
2025-03-13 00:02:37 -04:00
7c1a3944e9
Add more fields to ChatMessage IPC
2025-03-12 19:45:15 -04:00
a448df65b4
Handle chat messages
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This makes the server not panic and exit when recieving chat messages from the
client, but we only extract the message for now.
2025-03-12 19:34:15 -04:00
b52ff724ab
Allow logging out of the client without destroying the world server
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This adds support for the IPC packets sent between the client & server when
using the log out feature.
2025-03-12 18:44:05 -04:00
181d127fb5
Spawn the player with at least SOME health
2025-03-12 18:22:25 -04:00
60e4713b96
Add more IPC data types to the size test
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It doesn't pass for some, but it's a start.
2025-03-12 18:17:22 -04:00
29954be1a6
Move out most of the large IPC structures
2025-03-12 18:05:41 -04:00
aa6e818bfb
Begin moving IPC structures to their own files
2025-03-12 17:47:58 -04:00
4b409e4417
Don't use default features in binrw
2025-03-12 16:58:21 -04:00
68d87c3a42
Add the remaining IPC opcodes to allow you to join a world
2025-03-12 00:32:37 -04:00
7b0c41a478
Fix numerous issues with the client<->zone communication and Oodle
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Yet again TemporalStasis is awesome, and it shows that we need two separate
compressors (one for clientbound packets, one for serverbound ones.) I also
updated some opcodes for the latest patch, and support for compressing with
Oodle when sending packets.
2025-03-11 23:52:55 -04:00
7cd5233598
Begin testing IPC packet size
2025-03-11 22:02:49 -04:00
37ae4a63d8
Add more segment types to the size test
2025-03-11 21:56:29 -04:00
7116389afe
Fix size of initalization encryption packet, start testing for that
2025-03-11 21:52:46 -04:00
632342c1f0
Rename some fields in packet header
2025-03-11 21:33:43 -04:00
2b5e0a7a48
Add more fields & actions for LobbyCharacterAction
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Thanks to TemporalStasis, again.
2025-03-11 21:31:52 -04:00
5bcdadf058
Replace Blowfish implementation with a Rust one
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This is a slightly modified version of the one in Physis, with the required
modifications inspired from WorkingRobot's TemporalStatis fork. Thanks so much!
2025-03-11 21:20:47 -04:00
47216153b3
Dummy out Oodle support on the CI
2025-03-10 22:19:31 -04:00
660e12c597
Start implementing some world IPC
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This doesn't work yet, but whatever it's a start.
2025-03-10 21:31:21 -04:00
e3886e69da
Removing funding information
2025-03-10 21:23:31 -04:00
51c66a4a14
Add support for decompressing Oodle-compressed packets
2025-03-09 12:00:58 -04:00
e5d143d2c6
Add world server, fix reading compression type
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This doesn't work yet as we don't implement Oodle decompression, but we at least
start recieving the packets.
2025-03-09 11:07:01 -04:00
1cd68ee1a3
Store session id, handle world join requests
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We have yet to implement the world server, so the client gets kicked back to the
main menu immediately right now.
2025-03-09 11:01:06 -04:00
a7f60fab4d
Don't add empty service accounts
2025-03-09 10:43:34 -04:00
26e22843c5
Add better names for origin/destination world fields
2025-03-09 10:39:46 -04:00
2649985b32
Fill out more fields of ClientSelectData
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Thanks to FFXIVClientStructs, which already has much of this documented.
2025-03-09 10:13:47 -04:00
1013556eba
Send ClientSelectData JSON, show character in lobby screen
2025-03-09 09:40:11 -04:00
7613723151
Roll delete into a more general lobby action
2025-03-09 00:20:41 -05:00
c35a5448d1
Add support for character delete packets
2025-03-09 00:06:54 -05:00
3e34020282
Fix various problems with the lobby
2025-03-08 23:49:53 -05:00
b127d44ddf
Move world id into a constant value
2025-03-08 23:40:58 -05:00
0c5c784d0f
Split up and move lobby packet handling
2025-03-08 23:24:09 -05:00
ca5fa8e8b9
Fix various Clippy warnings
2025-03-08 23:07:55 -05:00
9ca46c53cd
Mention the lobby server in the README
2025-03-08 22:58:45 -05:00
1f43318add
Begin sending lobby information
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This now puts the client onto the real lobby screen, not sure how much actually
works yet.
2025-03-08 22:55:47 -05:00
00c5f4a10e
Fix various issues with sending service account data
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I did a bunch of things wrong, oops. The client somehow error corrected itself
into never requesting the character list, lol
2025-03-08 22:17:26 -05:00
da5f5f1276
Move more IPC-related stuff out of packet module
2025-03-08 22:05:20 -05:00
970d756809
Move IPC opcodes to their own enum & module
2025-03-08 22:03:28 -05:00
6aed610276
Move more code out of packet module
2025-03-08 21:56:44 -05:00
dd83b335dd
Re-run format, re-organize some code and run Clippy auto-fix
2025-03-08 21:54:03 -05:00
aacd128a9e
Add support for encrypting outgoing packets, send service account list
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This gets us to the lobby screen, albiet it's currently empty.
2025-03-08 21:53:10 -05:00
f81f5ce09d
Fill out ClientVersionInfo IPC, add KeepAlive packet response
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Now the server is somewhat functional, we don't get to the lobby screen yet but
at least get a loading indicator in the client.
2025-03-08 21:23:33 -05:00
942a64cd7b
Fix encrypting/decrypting packets, vendor Sapphire Blowfish implementation
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I ended up just stealing this from iolite, which in turn took it from Sapphire.
I tried for a few hours to get a Rust Blowfish implementation going, but the one
from Physis didn't work. I'll try again later.
2025-03-08 21:13:00 -05:00
64b1ea9280
More attempts at packet decryption
2025-03-08 16:39:13 -05:00
51e0f0680e
Move encryption stuffs into their own module
2025-03-08 16:10:00 -05:00