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158 commits

Author SHA1 Message Date
151117baef Specify the patch version in the README 2025-03-13 19:56:56 -04:00
2d991e8fe9 Add the player spawn packet test file 2025-03-13 19:54:43 -04:00
1141f6fb35 Add !setpos debug command to forcefully move the player
This is useful in some territories where you might not spawn in the correct
position. It currently locks up movement afterwards, but it's still useful.
2025-03-13 19:52:01 -04:00
74f7554aa8 Support the GM command for changing territories 2025-03-13 00:41:16 -04:00
d1139b4618 Extract maximum char name length into a const 2025-03-13 00:18:00 -04:00
34aa046b21 Fix padding in Player Spawn IPC data
I spent HOURS fixing this, only to realize that it was all offset by 16 bytes. I
hate myself.
2025-03-13 00:02:37 -04:00
7c1a3944e9 Add more fields to ChatMessage IPC 2025-03-12 19:45:15 -04:00
a448df65b4 Handle chat messages
This makes the server not panic and exit when recieving chat messages from the
client, but we only extract the message for now.
2025-03-12 19:34:15 -04:00
b52ff724ab Allow logging out of the client without destroying the world server
This adds support for the IPC packets sent between the client & server when
using the log out feature.
2025-03-12 18:44:05 -04:00
181d127fb5 Spawn the player with at least SOME health 2025-03-12 18:22:25 -04:00
60e4713b96 Add more IPC data types to the size test
It doesn't pass for some, but it's a start.
2025-03-12 18:17:22 -04:00
29954be1a6 Move out most of the large IPC structures 2025-03-12 18:05:41 -04:00
aa6e818bfb Begin moving IPC structures to their own files 2025-03-12 17:47:58 -04:00
4b409e4417 Don't use default features in binrw 2025-03-12 16:58:21 -04:00
68d87c3a42 Add the remaining IPC opcodes to allow you to join a world 2025-03-12 00:32:37 -04:00
7b0c41a478 Fix numerous issues with the client<->zone communication and Oodle
Yet again TemporalStasis is awesome, and it shows that we need two separate
compressors (one for clientbound packets, one for serverbound ones.) I also
updated some opcodes for the latest patch, and support for compressing with
Oodle when sending packets.
2025-03-11 23:52:55 -04:00
7cd5233598 Begin testing IPC packet size 2025-03-11 22:02:49 -04:00
37ae4a63d8 Add more segment types to the size test 2025-03-11 21:56:29 -04:00
7116389afe Fix size of initalization encryption packet, start testing for that 2025-03-11 21:52:46 -04:00
632342c1f0 Rename some fields in packet header 2025-03-11 21:33:43 -04:00
2b5e0a7a48 Add more fields & actions for LobbyCharacterAction
Thanks to TemporalStasis, again.
2025-03-11 21:31:52 -04:00
5bcdadf058 Replace Blowfish implementation with a Rust one
This is a slightly modified version of the one in Physis, with the required
modifications inspired from WorkingRobot's TemporalStatis fork. Thanks so much!
2025-03-11 21:20:47 -04:00
47216153b3 Dummy out Oodle support on the CI 2025-03-10 22:19:31 -04:00
660e12c597 Start implementing some world IPC
This doesn't work yet, but whatever it's a start.
2025-03-10 21:31:21 -04:00
e3886e69da Removing funding information 2025-03-10 21:23:31 -04:00
51c66a4a14 Add support for decompressing Oodle-compressed packets 2025-03-09 12:00:58 -04:00
e5d143d2c6 Add world server, fix reading compression type
This doesn't work yet as we don't implement Oodle decompression, but we at least
start recieving the packets.
2025-03-09 11:07:01 -04:00
1cd68ee1a3 Store session id, handle world join requests
We have yet to implement the world server, so the client gets kicked back to the
main menu immediately right now.
2025-03-09 11:01:06 -04:00
a7f60fab4d Don't add empty service accounts 2025-03-09 10:43:34 -04:00
26e22843c5 Add better names for origin/destination world fields 2025-03-09 10:39:46 -04:00
2649985b32 Fill out more fields of ClientSelectData
Thanks to FFXIVClientStructs, which already has much of this documented.
2025-03-09 10:13:47 -04:00
1013556eba Send ClientSelectData JSON, show character in lobby screen 2025-03-09 09:40:11 -04:00
7613723151 Roll delete into a more general lobby action 2025-03-09 00:20:41 -05:00
c35a5448d1 Add support for character delete packets 2025-03-09 00:06:54 -05:00
3e34020282 Fix various problems with the lobby 2025-03-08 23:49:53 -05:00
b127d44ddf Move world id into a constant value 2025-03-08 23:40:58 -05:00
0c5c784d0f Split up and move lobby packet handling 2025-03-08 23:24:09 -05:00
ca5fa8e8b9 Fix various Clippy warnings 2025-03-08 23:07:55 -05:00
9ca46c53cd Mention the lobby server in the README 2025-03-08 22:58:45 -05:00
1f43318add Begin sending lobby information
This now puts the client onto the real lobby screen, not sure how much actually
works yet.
2025-03-08 22:55:47 -05:00
00c5f4a10e Fix various issues with sending service account data
I did a bunch of things wrong, oops. The client somehow error corrected itself
into never requesting the character list, lol
2025-03-08 22:17:26 -05:00
da5f5f1276 Move more IPC-related stuff out of packet module 2025-03-08 22:05:20 -05:00
970d756809 Move IPC opcodes to their own enum & module 2025-03-08 22:03:28 -05:00
6aed610276 Move more code out of packet module 2025-03-08 21:56:44 -05:00
dd83b335dd Re-run format, re-organize some code and run Clippy auto-fix 2025-03-08 21:54:03 -05:00
aacd128a9e Add support for encrypting outgoing packets, send service account list
This gets us to the lobby screen, albiet it's currently empty.
2025-03-08 21:53:10 -05:00
f81f5ce09d Fill out ClientVersionInfo IPC, add KeepAlive packet response
Now the server is somewhat functional, we don't get to the lobby screen yet but
at least get a loading indicator in the client.
2025-03-08 21:23:33 -05:00
942a64cd7b Fix encrypting/decrypting packets, vendor Sapphire Blowfish implementation
I ended up just stealing this from iolite, which in turn took it from Sapphire.
I tried for a few hours to get a Rust Blowfish implementation going, but the one
from Physis didn't work. I'll try again later.
2025-03-08 21:13:00 -05:00
64b1ea9280 More attempts at packet decryption 2025-03-08 16:39:13 -05:00
51e0f0680e Move encryption stuffs into their own module 2025-03-08 16:10:00 -05:00