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kawari/resources/scripts/commands/debug/Unlock.lua
The Dax 0f7e068ba3 Further reduce boilerplate in various scripts
-Introduce a printf helper command which can print the sending command's name for you,
and treats the message as a format string if additional params follow
2025-06-26 07:47:05 -04:00

31 lines
817 B
Lua

required_rank = GM_RANK_DEBUG
sender = "[unlockaction] "
function onCommand(args, player)
local parts = split(args)
local argc = #parts
local usage = "\nThis command teaches the user an action, emote, etc.\nUsage: !useaction <id/all>"
if argc < 1 then
printf(player, "This command requires 1 parameter."..usage)
return
end
if parts[1] == "all" then
for i = 0, 1000, 1 do
player:unlock_action(i)
end
printf(player, "Everything is unlocked!", id)
else
local id = tonumber(parts[1])
if not id then
printf(player, "Error parsing action id! Make sure the id is an integer."..usage)
return
end
player:unlock_action(id)
printf(player, "Action %s unlocked!", id)
end
end