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The reload command was previously implemented in Lua, but this is a little dangerous as it could itself have an error and is unable to work in the first place. I moved this to Rust to ensure it's always available. I left the reload_scripts() API in Lua as someone could still find that useful! Additionally, I added a !finishevent debug command to forcefully end the current event you're in. This can be useful if your script is incomplete or has an error, as your client gets stuck very easily. |
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.. | ||
actions | ||
commands/debug | ||
common | ||
custom/000 | ||
items | ||
opening | ||
tosort | ||
warp | ||
Global.lua |