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-Fade to black smoothly so the transition into a cutscene isn't so jarring -Don't softlock when exiting the menu without playing anything
21 lines
1 KiB
Lua
21 lines
1 KiB
Lua
-- Cutscene flags, TODO: move these to Global.lua, or maybe a new file named Cutscene.lua or something along those lines, to store all of them
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SET_BASE = 0xF8400EFB -- Pulled from Sapphire, perhaps the default flags the server sends for most cutscenes?
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SCENE_SHOW_MENU = 00000
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SCENE_PLAY_CUTSCENE = 00001
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function onTalk(target, player)
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-- you cannot consult, which is good because we don't know how to implement this anyway
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player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0})
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end
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function onReturn(scene, results, player)
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-- A result of zero means the user exited the menu without playing anything.
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if scene == 0 and results[1] ~= 0 then
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-- TODO: we need to switch the player into viewingcutscene online status (on the Rust side?)
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player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, SET_BASE, results)
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return
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-- TODO: we cannot nest cutscenes right now, but control should return back to the UEJ menu when a cutscene finishes
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end
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player:finish_event(EVENT_ID)
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end
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