This is to make it easier to interpolate with other tools and projects, and to reduce the mental barrier (of me and other contributors) of changing these. This only ports the Lobby connection to use JSON so far, the World connection is next.
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Contributing and working on Kawari
Here are various helpful resources and tips when working on Kawari.
Packet capture
The well-tested packet capturing solutions are TemporalStasis and Project Chronofoil. You should use Project Chronofoil under most circumstances, but it requires Dalamud. TemporalStasis works like a standalone proxy server, and can work with a vanilla game.
To extract .cfcap
captures from Project Chronofoil, use cfcap-expand
from XIVPacketTools.
Updating to new patches
Here are the various things that should be checked when updating Kawari to a newer patch:
- Bump the supported game versions in
lib.rs
so the patch server lets you through. - Double check IPC struct sizes in
calc_size()
if the structures changed. - Replace testing data in
resources/tests
and re-run the tests. - The IPC opcodes will change and must all be replaced.
- Check the game version used in the encryption key in
lib.rs
.
IPC Opcodes
Since the Zone IPC opcodes change every patch, it's extremely easy to change the opcodes in Kawari. Edit the values under resources/opcodes.json
and recompile Kawari. You still have to change the structs themselves (located under src/<connection>/ipc
) if needed though.
Contributing
Before making a pull request, make sure:
- Kawari compiles and runs fine. At a minimum, you should be able to login to the World server.
- Run
cargo fmt
to ensure your code is formatted. - Run
cargo clippy
and fix all of the warnings for any new code, to the best of your ability.