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Increase the free camera speed

This commit is contained in:
Joshua Goins 2025-05-17 11:37:40 -04:00
parent 505802706a
commit 0e39c846d7

View file

@ -224,8 +224,8 @@ void VulkanWindow::render()
forward = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)) * glm::vec3(0, 0, 1)); forward = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::angleAxis(part->pitch, glm::vec3(1, 0, 0)) * glm::vec3(0, 0, 1));
right = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::vec3(1, 0, 0)); right = normalize(glm::angleAxis(part->yaw, glm::vec3(0, 1, 0)) * glm::vec3(1, 0, 0));
part->position += right * movX * 50.0f * deltaTime; part->position += right * movX * 200.0f * deltaTime;
part->position += forward * movY * 50.0f * deltaTime; part->position += forward * movY * 200.0f * deltaTime;
m_renderer->camera.view = glm::mat4(1.0f); m_renderer->camera.view = glm::mat4(1.0f);
m_renderer->camera.view = glm::translate(m_renderer->camera.view, part->position); m_renderer->camera.view = glm::translate(m_renderer->camera.view, part->position);