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Give a name to the model in the material view
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@ -39,7 +39,7 @@ void MaterialView::addSphere(physis_Material material)
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std::string skelNameStd = skelName.toStdString();
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mdlPart->setSkeleton(physis_parse_skeleton(physis_gamedata_extract_file(data, skelNameStd.c_str())));
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mdlPart->addModel(m_mdl, true, glm::vec3(), QStringLiteral(""), {material}, 0);
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mdlPart->addModel(m_mdl, true, glm::vec3(), QStringLiteral("mdl"), {material}, 0);
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}
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#include "moc_materialview.cpp"
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