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Fix build on MSVC
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parent
fd9db73c00
commit
6bd2a68994
1 changed files with 24 additions and 24 deletions
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@ -229,14 +229,14 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca
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}
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}
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std::vector<uint32_t> subviewKeys = {physis_shpk_crc("Default"), physis_shpk_crc("SUB_VIEW_MAIN")};
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std::vector<uint32_t> subviewKeys = {physis_shpk_crc("Default"), physis_shpk_crc("SUB_VIEW_MAIN")};
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const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
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const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
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systemKeys.size(),
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systemKeys.size(),
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sceneKeys.data(),
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sceneKeys.data(),
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sceneKeys.size(),
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sceneKeys.size(),
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materialKeys.data(),
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materialKeys.data(),
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materialKeys.size(),
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materialKeys.size(),
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subviewKeys.data(),
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subviewKeys.data(),
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subviewKeys.size());
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subviewKeys.size());
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const physis_SHPKNode node = physis_shpk_get_node(&renderMaterial.shaderPackage, selector);
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const physis_SHPKNode node = physis_shpk_get_node(&renderMaterial.shaderPackage, selector);
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// check if invalid
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// check if invalid
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@ -280,14 +280,14 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca
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physis_shpk_crc("SUB_VIEW_MAIN"),
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physis_shpk_crc("SUB_VIEW_MAIN"),
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};
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};
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const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
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const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
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systemKeys.size(),
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systemKeys.size(),
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nullptr,
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nullptr,
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0,
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0,
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nullptr,
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nullptr,
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0,
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0,
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subviewKeys.data(),
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subviewKeys.data(),
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subviewKeys.size());
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subviewKeys.size());
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const physis_SHPKNode node = physis_shpk_get_node(&createViewPositionShpk, selector);
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const physis_SHPKNode node = physis_shpk_get_node(&createViewPositionShpk, selector);
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// check if invalid
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// check if invalid
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@ -332,14 +332,14 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca
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physis_shpk_crc("SUB_VIEW_MAIN"),
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physis_shpk_crc("SUB_VIEW_MAIN"),
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};
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};
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const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
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const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
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systemKeys.size(),
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systemKeys.size(),
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sceneKeys.data(),
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sceneKeys.data(),
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sceneKeys.size(),
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sceneKeys.size(),
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nullptr,
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nullptr,
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0,
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0,
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subviewKeys.data(),
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subviewKeys.data(),
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subviewKeys.size());
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subviewKeys.size());
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const physis_SHPKNode node = physis_shpk_get_node(&directionalLightningShpk, selector);
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const physis_SHPKNode node = physis_shpk_get_node(&directionalLightningShpk, selector);
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// check if invalid
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// check if invalid
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