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Fix build on MSVC

This commit is contained in:
Joshua Goins 2024-04-24 17:26:53 -04:00
parent fd9db73c00
commit 6bd2a68994

View file

@ -229,7 +229,7 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca
}
std::vector<uint32_t> subviewKeys = {physis_shpk_crc("Default"), physis_shpk_crc("SUB_VIEW_MAIN")};
const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
systemKeys.size(),
sceneKeys.data(),
sceneKeys.size(),
@ -280,7 +280,7 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca
physis_shpk_crc("SUB_VIEW_MAIN"),
};
const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
systemKeys.size(),
nullptr,
0,
@ -332,7 +332,7 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca
physis_shpk_crc("SUB_VIEW_MAIN"),
};
const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(),
systemKeys.size(),
sceneKeys.data(),
sceneKeys.size(),