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Make a note why there's no UV coordinates for the plane vertices
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@ -17,6 +17,7 @@
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#include <glm/ext/matrix_clip_space.hpp>
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// TODO: maybe need UV?
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// note: SQEX passes the vertice positions as UV coordinates (yes, -1 to 1.) the shaders then transform them back with the g_CommonParameter.m_RenderTarget vec4
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const std::vector<glm::vec4> planeVertices = {
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{-1.0f, -1.0f, 0.0f, 1.0f},
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{1.0f, -1.0f, 0.0f, 1.0f},
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