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Allow racial deforms for Highlanders

This commit is contained in:
Joshua Goins 2023-07-08 09:53:10 -04:00
parent 99ea8585d0
commit 9da52b5935

View file

@ -207,8 +207,8 @@ void GearView::reloadRaceDeforms() {
QString skelName = QString{"c%1b0001.skel"}.arg(raceCode, 4, 10, QLatin1Char{'0'}); QString skelName = QString{"c%1b0001.skel"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->setSkeleton(physis_skeleton_from_skel(physis_read_file(skelName.toStdString().c_str()))); mdlPart->setSkeleton(physis_skeleton_from_skel(physis_read_file(skelName.toStdString().c_str())));
// racial deforms don't work on Hyur, not needed? TODO not sure // racial deforms don't work on Hyur Midlander, not needed? TODO not sure
if (currentRace != Race::Hyur) { if (currentSubrace != Subrace::Midlander) {
QString deformName = QString{"c%1_deform.json"}.arg(raceCode, 4, 10, QLatin1Char{'0'}); QString deformName = QString{"c%1_deform.json"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->loadRaceDeformMatrices(physis_read_file(deformName.toStdString().c_str())); mdlPart->loadRaceDeformMatrices(physis_read_file(deformName.toStdString().c_str()));
} else { } else {