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Add SHPKPart for previewing and decompiling shader packages

This commit is contained in:
Joshua Goins 2023-10-13 15:00:08 -04:00
parent b5b83e1b83
commit addd9c80f9
4 changed files with 100 additions and 0 deletions

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@ -5,4 +5,5 @@ add_subdirectory(exd)
add_subdirectory(exl)
add_subdirectory(hex)
add_subdirectory(mdl)
add_subdirectory(shpk)
add_subdirectory(tex)

12
parts/shpk/CMakeLists.txt Normal file
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@ -0,0 +1,12 @@
# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
# SPDX-License-Identifier: CC0-1.0
find_package(spirv_cross_core REQUIRED)
find_package(spirv_cross_glsl REQUIRED)
find_package(SPIRV-Headers REQUIRED)
add_library(shpkpart STATIC)
target_sources(shpkpart PRIVATE shpkpart.cpp)
target_link_libraries(shpkpart PUBLIC physis z dxbc spirv-cross-core spirv-cross-glsl Qt6::Core Qt6::Widgets novus-common)
target_include_directories(shpkpart PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_options(shpkpart PRIVATE -fexceptions)

63
parts/shpk/shpkpart.cpp Normal file
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@ -0,0 +1,63 @@
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "shpkpart.h"
#include "dxbc_module.h"
#include "dxbc_reader.h"
#include <QTextEdit>
#include <QVBoxLayout>
#include <spirv_glsl.hpp>
dxvk::Logger dxvk::Logger::s_instance("dxbc.log");
SHPKPart::SHPKPart(GameData *data)
: data(data)
{
auto layout = new QVBoxLayout();
setLayout(layout);
pageTabWidget = new QTabWidget();
layout->addWidget(pageTabWidget);
}
void SHPKPart::load(physis_Buffer buffer)
{
auto shader = physis_parse_shpk(buffer);
pageTabWidget->clear();
const auto addShader = [this](physis_Shader shader, QString name) {
auto shaderTextEdit = new QTextEdit();
shaderTextEdit->setReadOnly(true);
dxvk::DxbcReader reader(reinterpret_cast<const char *>(shader.bytecode), shader.len);
dxvk::DxbcModule module(reader);
dxvk::DxbcModuleInfo info;
auto result = module.compile(info, "test");
spirv_cross::CompilerGLSL glsl(result.code.data(), result.code.dwords());
glsl.build_combined_image_samplers();
spirv_cross::CompilerGLSL::Options options;
options.version = 310;
options.vulkan_semantics = true;
glsl.set_common_options(options);
shaderTextEdit->setText(QLatin1String(glsl.compile().c_str()));
pageTabWidget->addTab(shaderTextEdit, name);
};
for (int i = 0; i < shader.num_vertex_shaders; i++) {
addShader(shader.vertex_shaders[i], QStringLiteral("Vertex Shader %1").arg(i));
}
for (int i = 0; i < shader.num_pixel_shaders; i++) {
addShader(shader.pixel_shaders[i], QStringLiteral("Pixel Shader %1").arg(i));
}
}
#include "moc_shpkpart.cpp"

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parts/shpk/shpkpart.h Normal file
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@ -0,0 +1,24 @@
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QTabWidget>
#include <QWidget>
#include <physis.hpp>
struct GameData;
class SHPKPart : public QWidget
{
Q_OBJECT
public:
explicit SHPKPart(GameData *data);
void load(physis_Buffer buffer);
private:
QTabWidget *pageTabWidget = nullptr;
GameData *data = nullptr;
};