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Add .clang-format and format mdlviewer

This commit is contained in:
Joshua Goins 2023-07-07 16:16:21 -04:00
parent 97dda3d091
commit d67a63710d
17 changed files with 326 additions and 351 deletions

33
.clang-format Normal file
View file

@ -0,0 +1,33 @@
---
AllowShortIfStatementsOnASingleLine: Never
CompactNamespaces: 'false'
DisableFormat: 'false'
IndentCaseLabels: 'true'
IndentPPDirectives: BeforeHash
IndentWidth: '4'
Language: Cpp
NamespaceIndentation: All
PointerAlignment: Left
ReflowComments: 'true'
SortIncludes: 'true'
SortUsingDeclarations: 'true'
SpacesInCStyleCastParentheses: 'false'
Standard: Cpp11
TabWidth: '0'
UseTab: Never
AllowShortEnumsOnASingleLine: false
BraceWrapping:
AfterEnum: true
AccessModifierOffset: -4
SpaceAfterTemplateKeyword: 'false'
AllowAllParametersOfDeclarationOnNextLine: false
AlignAfterOpenBracket: AlwaysBreak
BinPackArguments: false
BinPackParameters: false
ColumnLimit: 120
AllowShortBlocksOnASingleLine: 'false'
AllowShortCaseLabelsOnASingleLine: 'false'
AllowShortFunctionsOnASingleLine: 'Empty'
AllowShortLambdasOnASingleLine: 'Empty'
AllowShortLoopsOnASingleLine: 'false'
SeparateDefinitionBlocks: 'Always'

View file

@ -12,31 +12,31 @@
class GearView;
class BoneEditor : public QWidget {
Q_OBJECT
Q_OBJECT
public:
explicit BoneEditor(GearView *gearView, QWidget *parent = nullptr);
explicit BoneEditor(GearView* gearView, QWidget* parent = nullptr);
private:
void treeItemClicked(QTreeWidgetItem *item, int column);
void treeItemClicked(QTreeWidgetItem* item, int column);
GearView *gearView;
GearView* gearView;
glm::vec3 currentPosition;
glm::quat currentRotation;
glm::vec3 currentScale;
glm::vec3 currentPosition;
glm::quat currentRotation;
glm::vec3 currentScale;
glm::vec3 currentRacePosition;
glm::quat currentRaceRotation;
glm::vec3 currentRaceScale;
glm::vec3 currentRacePosition;
glm::quat currentRaceRotation;
glm::vec3 currentRaceScale;
physis_Bone *currentEditedBone;
physis_Bone* currentEditedBone;
Vector3Edit *posEdit;
QuaternionEdit *rotationEdit;
Vector3Edit *scaleEdit;
Vector3Edit* posEdit;
QuaternionEdit* rotationEdit;
Vector3Edit* scaleEdit;
Vector3Edit *raceDeformPosEdit;
QuaternionEdit *raceDeformRotationEdit;
Vector3Edit *raceDeformScaleEdit;
Vector3Edit* raceDeformPosEdit;
QuaternionEdit* raceDeformRotationEdit;
Vector3Edit* raceDeformScaleEdit;
};

View file

@ -1,8 +1,8 @@
#pragma once
#include <QDoubleSpinBox>
#include <QWidget>
#include <physis.hpp>
#include <QDoubleSpinBox>
class RaceTreeData : public QObject {
Q_OBJECT

View file

@ -14,14 +14,14 @@ public:
Q_SIGNALS:
void gearChanged();
public Q_SLOTS:
public Q_SLOTS:
void clear();
void addGear(GearInfo &info);
void addGear(GearInfo& info);
private Q_SLOTS:
private Q_SLOTS:
void reloadGear();
private:
private:
void updateHeightScaling(float scale);
void updateBustScaling(float scale);
void updateCharacterParameters();
@ -29,10 +29,10 @@ Q_SIGNALS:
std::optional<GearInfo> topSlot;
std::optional<GearInfo> bottomSlot;
GearView *gearView = nullptr;
QComboBox *raceCombo, *genderCombo;
GearView* gearView = nullptr;
QComboBox *raceCombo, *subraceCombo, *genderCombo;
GameData *data = nullptr;
GameData* data = nullptr;
physis_CMP cmp;
float heightScale = 0.5f;

View file

@ -1,10 +1,10 @@
#pragma once
#include <QWidget>
#include <physis.hpp>
#include <fmt/format.h>
#include <QComboBox>
#include "mdlpart.h"
#include <QComboBox>
#include <QWidget>
#include <fmt/format.h>
#include <physis.hpp>
struct ModelInfo {
int primaryID;
@ -17,11 +17,12 @@ struct GearInfo {
ModelInfo modelInfo;
std::string getMtrlPath(int raceID) {
return fmt::format("chara/equipment/e{gearId:04d}/material/v{gearVersion:04d}/mt_c{raceId:04d}e{gearId:04d}_{slot}_a.mtrl",
fmt::arg("gearId", modelInfo.primaryID),
fmt::arg("gearVersion", modelInfo.gearVersion),
fmt::arg("raceId", raceID),
fmt::arg("slot", physis_get_slot_name(slot)));
return fmt::format(
"chara/equipment/e{gearId:04d}/material/v{gearVersion:04d}/mt_c{raceId:04d}e{gearId:04d}_{slot}_a.mtrl",
fmt::arg("gearId", modelInfo.primaryID),
fmt::arg("gearVersion", modelInfo.gearVersion),
fmt::arg("raceId", raceID),
fmt::arg("slot", physis_get_slot_name(slot)));
}
};
@ -41,15 +42,15 @@ public:
/// Returns an inclusive list of LoDs supported by the current gearset.
int lodCount() const;
void exportModel(const QString &fileName);
void exportModel(const QString& fileName);
MDLPart &part() const;
MDLPart& part() const;
Race currentRace = Race::Hyur;
Subrace currentSubrace = Subrace::Midlander;
Gender currentGender = Gender::Male;
Q_SIGNALS:
Q_SIGNALS:
void gearChanged();
void modelReloaded();
@ -58,7 +59,7 @@ public:
void genderChanged();
void levelOfDetailChanged();
public Q_SLOTS:
public Q_SLOTS:
void clear();
void addGear(GearInfo& gear);
@ -70,7 +71,7 @@ public:
void reloadModel();
void reloadRaceDeforms();
private:
private:
int currentLod = 0;
uint32_t maxLod = 0;

View file

@ -6,8 +6,8 @@
#include <physis.hpp>
#include <unordered_map>
#include "gearview.h"
#include "fullmodelviewer.h"
#include "gearview.h"
#include "singlegearview.h"
struct GameData;

View file

@ -6,7 +6,7 @@
#include <glm/glm.hpp>
class QuaternionEdit : public QWidget {
Q_OBJECT
Q_OBJECT
public:
explicit QuaternionEdit(glm::quat& quat, QWidget* parent = nullptr);

View file

@ -1,8 +1,8 @@
#pragma once
#include <QWidget>
#include <QPushButton>
#include "gearview.h"
#include <QPushButton>
#include <QWidget>
struct GameData;
@ -41,7 +41,7 @@ private:
Gender currentGender = Gender::Female;
int currentLod = 0;
GearView *gearView = nullptr;
GearView* gearView = nullptr;
QComboBox *raceCombo, *subraceCombo, *genderCombo, *lodCombo;
QPushButton *addToFMVButton, *exportButton;

View file

@ -5,7 +5,7 @@
#include <glm/glm.hpp>
class Vector3Edit : public QWidget {
Q_OBJECT
Q_OBJECT
public:
explicit Vector3Edit(glm::vec3& vec, QWidget* parent = nullptr);
~Vector3Edit();

View file

@ -7,39 +7,40 @@
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include "vec3edit.h"
#include "quaternionedit.h"
#include "gearview.h"
#include "quaternionedit.h"
#include "vec3edit.h"
void addItem(physis_Skeleton& skeleton, physis_Bone& bone, QTreeWidget* widget, QTreeWidgetItem* parent_item = nullptr) {
void addItem(
physis_Skeleton& skeleton,
physis_Bone& bone,
QTreeWidget* widget,
QTreeWidgetItem* parent_item = nullptr) {
auto item = new QTreeWidgetItem();
item->setText(0, bone.name);
if(parent_item == nullptr) {
if (parent_item == nullptr) {
widget->addTopLevelItem(item);
} else {
parent_item->addChild(item);
}
for(int i = 0; i < skeleton.num_bones; i++) {
if(skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
for (int i = 0; i < skeleton.num_bones; i++) {
if (skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
addItem(skeleton, skeleton.bones[i], widget, item);
}
}
BoneEditor::BoneEditor(GearView *gearView, QWidget *parent)
: gearView(gearView) {
BoneEditor::BoneEditor(GearView* gearView, QWidget* parent) : gearView(gearView) {
auto layout = new QHBoxLayout();
setLayout(layout);
auto boneListWidget = new QTreeWidget();
connect(gearView, &GearView::modelReloaded, this,
[this, boneListWidget, gearView] {
boneListWidget->clear();
addItem(*gearView->part().skeleton,
*gearView->part().skeleton->root_bone, boneListWidget);
});
connect(gearView, &GearView::modelReloaded, this, [this, boneListWidget, gearView] {
boneListWidget->clear();
addItem(*gearView->part().skeleton, *gearView->part().skeleton->root_bone, boneListWidget);
});
boneListWidget->setMaximumWidth(200);
@ -52,30 +53,26 @@ BoneEditor::BoneEditor(GearView *gearView, QWidget *parent)
posEdit = new Vector3Edit(currentPosition);
connect(posEdit, &Vector3Edit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->position, glm::value_ptr(currentPosition),
sizeof(float) * 3);
gearView->part().reloadRenderer();
memcpy(currentEditedBone->position, glm::value_ptr(currentPosition), sizeof(float) * 3);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow("Position", posEdit);
rotationEdit = new QuaternionEdit(currentRotation);
connect(rotationEdit, &QuaternionEdit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation),
sizeof(float) * 4);
gearView->part().reloadRenderer();
memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation), sizeof(float) * 4);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow("Rotation", rotationEdit);
scaleEdit = new Vector3Edit(currentScale);
connect(scaleEdit, &Vector3Edit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->scale, glm::value_ptr(currentScale),
sizeof(float) * 3);
gearView->part().reloadRenderer();
memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow("Scale", scaleEdit);
connect(boneListWidget, &QTreeWidget::itemClicked, this,
&BoneEditor::treeItemClicked);
connect(boneListWidget, &QTreeWidget::itemClicked, this, &BoneEditor::treeItemClicked);
auto raceDeformGroup = new QGroupBox("Race Deform");
layout->addWidget(raceDeformGroup);
@ -92,11 +89,10 @@ BoneEditor::BoneEditor(GearView *gearView, QWidget *parent)
raceDeformGroupLayout->addRow("Scale", raceDeformScaleEdit);
}
void BoneEditor::treeItemClicked(QTreeWidgetItem *item, int column) {
auto &skeleton = *gearView->part().skeleton;
void BoneEditor::treeItemClicked(QTreeWidgetItem* item, int column) {
auto& skeleton = *gearView->part().skeleton;
for (int i = 0; i < skeleton.num_bones; i++) {
if (strcmp(skeleton.bones[i].name,
item->text(column).toStdString().c_str()) == 0) {
if (strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
currentPosition = glm::make_vec3(skeleton.bones[i].position);
currentRotation = glm::make_quat(skeleton.bones[i].rotation);
currentScale = glm::make_vec3(skeleton.bones[i].scale);
@ -112,8 +108,8 @@ void BoneEditor::treeItemClicked(QTreeWidgetItem *item, int column) {
glm::vec3 translation;
glm::vec3 skew;
glm::vec4 perspective;
glm::decompose(gearView->part().boneData[i].deformRaceMatrix, scale,
rotation, translation, skew, perspective);
glm::decompose(
gearView->part().boneData[i].deformRaceMatrix, scale, rotation, translation, skew, perspective);
currentRacePosition = translation;
currentRaceRotation = rotation;

View file

@ -1,9 +1,9 @@
#include "cmpeditor.h"
#include <QTreeWidget>
#include <QHBoxLayout>
#include <QFormLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QTreeWidget>
#include "magic_enum.hpp"
@ -14,63 +14,14 @@ struct RaceTree {
};
std::vector<RaceTree> raceTree = {
{
Race::Hyur,
{
Subrace::Midlander,
Subrace::Highlander
}
},
{
Race::Elezen,
{
Subrace::Wildwood,
Subrace::Duskwight
}
},
{
Race::Miqote,
{
Subrace::Seeker,
Subrace::Keeper
}
},
{
Race::Roegadyn,
{
Subrace::SeaWolf,
Subrace::Hellion
}
},
{
Race::Lalafell,
{
Subrace::Plainsfolk,
Subrace::Dunesfolk
}
},
{
Race::AuRa,
{
Subrace::Raen,
Subrace::Xaela
}
},
{
Race::Hrothgar,
{
Subrace::Hellion,
Subrace::Lost
}
},
{
Race::Viera,
{
Subrace::Rava,
Subrace::Veena
}
}
};
{Race::Hyur, {Subrace::Midlander, Subrace::Highlander}},
{Race::Elezen, {Subrace::Wildwood, Subrace::Duskwight}},
{Race::Miqote, {Subrace::Seeker, Subrace::Keeper}},
{Race::Roegadyn, {Subrace::SeaWolf, Subrace::Hellion}},
{Race::Lalafell, {Subrace::Plainsfolk, Subrace::Dunesfolk}},
{Race::AuRa, {Subrace::Raen, Subrace::Xaela}},
{Race::Hrothgar, {Subrace::Hellion, Subrace::Lost}},
{Race::Viera, {Subrace::Rava, Subrace::Veena}}};
CmpEditor::CmpEditor(GameData* data) : data(data) {
auto layout = new QHBoxLayout();
@ -82,7 +33,7 @@ CmpEditor::CmpEditor(GameData* data) : data(data) {
raceListWidget->setMaximumWidth(200);
layout->addWidget(raceListWidget);
for(auto race : raceTree) {
for (auto race : raceTree) {
auto item = new QTreeWidgetItem();
item->setText(0, magic_enum::enum_name(race.baseRace).data());
raceListWidget->addTopLevelItem(item);

View file

@ -6,63 +6,62 @@
#include <QGroupBox>
#include <QVBoxLayout>
FullModelViewer::FullModelViewer(GameData *data) : data(data) {
setWindowTitle("Full Model Viewer");
setMinimumWidth(640);
setMinimumHeight(480);
FullModelViewer::FullModelViewer(GameData* data) : data(data) {
setWindowTitle("Full Model Viewer");
setMinimumWidth(640);
setMinimumHeight(480);
auto layout = new QVBoxLayout();
setLayout(layout);
auto layout = new QVBoxLayout();
setLayout(layout);
cmp = physis_cmp_parse(
physis_gamedata_extract_file(data, "chara/xls/charamake/human.cmp"));
cmp = physis_cmp_parse(physis_gamedata_extract_file(data, "chara/xls/charamake/human.cmp"));
gearView = new GearView(data);
updateCharacterParameters();
gearView = new GearView(data);
updateCharacterParameters();
connect(gearView, &GearView::modelReloaded, this,
&FullModelViewer::updateCharacterParameters);
connect(gearView, &GearView::modelReloaded, this, &FullModelViewer::updateCharacterParameters);
auto viewportLayout = new QHBoxLayout();
viewportLayout->addWidget(gearView, 1);
layout->addLayout(viewportLayout);
auto viewportLayout = new QHBoxLayout();
viewportLayout->addWidget(gearView, 1);
layout->addLayout(viewportLayout);
auto characterEditorWidget = new QWidget();
auto characterEditorLayout = new QFormLayout();
characterEditorWidget->setLayout(characterEditorLayout);
auto characterEditorWidget = new QWidget();
auto characterEditorLayout = new QFormLayout();
characterEditorWidget->setLayout(characterEditorLayout);
auto characterHeight = new QSlider();
characterHeight->setOrientation(Qt::Horizontal);
characterHeight->setSliderPosition(50);
connect(characterHeight, &QSlider::sliderMoved, this, [this](int position) {
const float scale = (float)position / 100.0f;
updateHeightScaling(scale);
});
characterEditorLayout->addRow("Height", characterHeight);
auto characterHeight = new QSlider();
characterHeight->setOrientation(Qt::Horizontal);
characterHeight->setSliderPosition(50);
connect(characterHeight, &QSlider::sliderMoved, this, [this](int position) {
const float scale = (float)position / 100.0f;
updateHeightScaling(scale);
});
characterEditorLayout->addRow("Height", characterHeight);
auto bustSize = new QSlider();
bustSize->setOrientation(Qt::Horizontal);
bustSize->setSliderPosition(50);
connect(bustSize, &QSlider::sliderMoved, this, [this](int position) {
const float scale = (float)position / 100.0f;
updateBustScaling(scale);
});
characterEditorLayout->addRow("Bust Size", bustSize);
auto bustSize = new QSlider();
bustSize->setOrientation(Qt::Horizontal);
bustSize->setSliderPosition(50);
connect(bustSize, &QSlider::sliderMoved, this, [this](int position) {
const float scale = (float)position / 100.0f;
updateBustScaling(scale);
});
characterEditorLayout->addRow("Bust Size", bustSize);
auto tabWidget = new QTabWidget();
tabWidget->addTab(new BoneEditor(gearView), "Bone Editor");
tabWidget->addTab(characterEditorWidget, "Character Editor");
viewportLayout->addWidget(tabWidget);
auto tabWidget = new QTabWidget();
tabWidget->addTab(new BoneEditor(gearView), "Bone Editor");
tabWidget->addTab(characterEditorWidget, "Character Editor");
viewportLayout->addWidget(tabWidget);
auto controlLayout = new QHBoxLayout();
layout->addLayout(controlLayout);
auto controlLayout = new QHBoxLayout();
layout->addLayout(controlLayout);
raceCombo = new QComboBox();
connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) { gearView->setRace((Race)index); });
controlLayout->addWidget(raceCombo);
raceCombo = new QComboBox();
connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
gearView->setRace((Race)index);
});
controlLayout->addWidget(raceCombo);
for (auto [race, race_name] : magic_enum::enum_entries<Race>()) {
for (auto [race, race_name] : magic_enum::enum_entries<Race>()) {
raceCombo->addItem(race_name.data());
}
@ -88,8 +87,8 @@ void FullModelViewer::clear() {
Q_EMIT gearChanged();
}
void FullModelViewer::addGear(GearInfo &info) {
switch(info.slot) {
void FullModelViewer::addGear(GearInfo& info) {
switch (info.slot) {
case Slot::Body:
topSlot = info;
break;
@ -130,27 +129,25 @@ void FullModelViewer::reloadGear() {
}
void FullModelViewer::updateHeightScaling(float scale) {
auto &boneData = *gearView->part().skeleton;
auto& boneData = *gearView->part().skeleton;
for (int i = 0; i < boneData.num_bones; i++) {
const std::string_view name{boneData.bones[i].name};
if (name == "n_root") {
auto racialScaling = physis_cmp_get_racial_scaling_parameters(
cmp, gearView->currentRace, gearView->currentSubrace);
auto racialScaling =
physis_cmp_get_racial_scaling_parameters(cmp, gearView->currentRace, gearView->currentSubrace);
const float minSize = gearView->currentGender == Gender::Male
? racialScaling.male_min_size
: racialScaling.female_min_size;
const float maxSize = gearView->currentGender == Gender::Male
? racialScaling.male_max_size
: racialScaling.female_max_size;
const float minSize =
gearView->currentGender == Gender::Male ? racialScaling.male_min_size : racialScaling.female_min_size;
const float maxSize =
gearView->currentGender == Gender::Male ? racialScaling.male_max_size : racialScaling.female_max_size;
const float size = glm::mix(minSize, maxSize, scale);
const float size = glm::mix(minSize, maxSize, scale);
boneData.bones[i].scale[0] = size;
boneData.bones[i].scale[1] = size;
boneData.bones[i].scale[2] = size;
boneData.bones[i].scale[0] = size;
boneData.bones[i].scale[1] = size;
boneData.bones[i].scale[2] = size;
gearView->part().reloadRenderer();
gearView->part().reloadRenderer();
}
}
@ -158,25 +155,22 @@ void FullModelViewer::updateHeightScaling(float scale) {
}
void FullModelViewer::updateBustScaling(float scale) {
auto &boneData = *gearView->part().skeleton;
auto& boneData = *gearView->part().skeleton;
for (int i = 0; i < boneData.num_bones; i++) {
const std::string_view name{boneData.bones[i].name};
if (name == "j_mune_l" || name == "j_mune_r") {
auto racialScaling = physis_cmp_get_racial_scaling_parameters(
cmp, gearView->currentRace, gearView->currentSubrace);
auto racialScaling =
physis_cmp_get_racial_scaling_parameters(cmp, gearView->currentRace, gearView->currentSubrace);
const float rangeX = glm::mix(racialScaling.bust_min_x,
racialScaling.bust_max_x, scale);
const float rangeY = glm::mix(racialScaling.bust_min_y,
racialScaling.bust_max_y, scale);
const float rangeZ = glm::mix(racialScaling.bust_min_z,
racialScaling.bust_max_z, scale);
const float rangeX = glm::mix(racialScaling.bust_min_x, racialScaling.bust_max_x, scale);
const float rangeY = glm::mix(racialScaling.bust_min_y, racialScaling.bust_max_y, scale);
const float rangeZ = glm::mix(racialScaling.bust_min_z, racialScaling.bust_max_z, scale);
boneData.bones[i].scale[0] = rangeX;
boneData.bones[i].scale[1] = rangeY;
boneData.bones[i].scale[2] = rangeZ;
boneData.bones[i].scale[0] = rangeX;
boneData.bones[i].scale[1] = rangeY;
boneData.bones[i].scale[2] = rangeZ;
gearView->part().reloadRenderer();
gearView->part().reloadRenderer();
}
}

View file

@ -1,44 +1,46 @@
#include "gearview.h"
#include "magic_enum.hpp"
#include <QVBoxLayout>
#include <QDebug>
#include <QVBoxLayout>
GearView::GearView(GameData *data) : data(data) {
mdlPart = new MDLPart(data);
GearView::GearView(GameData* data) : data(data) {
mdlPart = new MDLPart(data);
reloadRaceDeforms();
auto layout = new QVBoxLayout();
layout->addWidget(mdlPart);
setLayout(layout);
connect(this, &GearView::gearChanged, this, [=] { reloadModel(); });
connect(this, &GearView::raceChanged, this, [=] {
reloadRaceDeforms();
reloadModel();
});
connect(this, &GearView::genderChanged, this, [=] {
reloadRaceDeforms();
reloadModel();
});
connect(this, &GearView::levelOfDetailChanged, this, &GearView::reloadModel);
auto layout = new QVBoxLayout();
layout->addWidget(mdlPart);
setLayout(layout);
connect(this, &GearView::gearChanged, this, [=] {
reloadModel();
});
connect(this, &GearView::raceChanged, this, [=] {
reloadRaceDeforms();
reloadModel();
});
connect(this, &GearView::genderChanged, this, [=] {
reloadRaceDeforms();
reloadModel();
});
connect(this, &GearView::levelOfDetailChanged, this, &GearView::reloadModel);
}
std::vector<std::pair<Race, Subrace>> GearView::supportedRaces() const {
std::vector<std::pair<Race, Subrace>> races;
for (const auto &gear : gears) {
for (auto [race, race_name] : magic_enum::enum_entries<Race>()) {
for (auto subrace : physis_get_supported_subraces(race).subraces) {
auto equip_path = physis_build_equipment_path(
gear.modelInfo.primaryID, race, subrace, currentGender, gear.slot);
std::vector<std::pair<Race, Subrace>> races;
for (const auto& gear : gears) {
for (auto [race, race_name] : magic_enum::enum_entries<Race>()) {
for (auto subrace : physis_get_supported_subraces(race).subraces) {
auto equip_path =
physis_build_equipment_path(gear.modelInfo.primaryID, race, subrace, currentGender, gear.slot);
if (physis_gamedata_exists(data, equip_path))
races.emplace_back(race, subrace);
}
if (physis_gamedata_exists(data, equip_path))
races.emplace_back(race, subrace);
}
}
}
}
return races;
}
@ -46,10 +48,11 @@ std::vector<std::pair<Race, Subrace>> GearView::supportedRaces() const {
std::vector<Gender> GearView::supportedGenders() const {
std::vector<Gender> genders;
for (const auto& gear : gears) {
for(auto [gender, gender_name] : magic_enum::enum_entries<Gender>()) {
auto equip_path = physis_build_equipment_path(gear.modelInfo.primaryID, currentRace, Subrace::Midlander, currentGender, gear.slot);
for (auto [gender, gender_name] : magic_enum::enum_entries<Gender>()) {
auto equip_path = physis_build_equipment_path(
gear.modelInfo.primaryID, currentRace, Subrace::Midlander, currentGender, gear.slot);
if(physis_gamedata_exists(data, equip_path))
if (physis_gamedata_exists(data, equip_path))
genders.push_back(gender);
}
}
@ -61,7 +64,7 @@ int GearView::lodCount() const {
return maxLod;
}
void GearView::exportModel(const QString &fileName) {
void GearView::exportModel(const QString& fileName) {
mdlPart->exportModel(fileName);
}
@ -87,8 +90,7 @@ void GearView::setRace(Race race) {
currentRace = race;
auto supportedSubraces = physis_get_supported_subraces(race);
if (supportedSubraces.subraces[0] == currentSubrace ||
supportedSubraces.subraces[1] == currentSubrace) {
if (supportedSubraces.subraces[0] == currentSubrace || supportedSubraces.subraces[1] == currentSubrace) {
} else {
setSubrace(supportedSubraces.subraces[0]);
}
@ -130,9 +132,9 @@ void GearView::reloadModel() {
for (const auto& gear : gears) {
auto mdl_data = physis_gamedata_extract_file(
data, physis_build_equipment_path(gear.modelInfo.primaryID,
currentRace, currentSubrace,
currentGender, gear.slot));
data,
physis_build_equipment_path(
gear.modelInfo.primaryID, currentRace, currentSubrace, currentGender, gear.slot));
// attempt to load the next best race
// currently hardcoded to hyur midlander
@ -140,9 +142,9 @@ void GearView::reloadModel() {
Subrace fallbackSubrace = currentSubrace;
if (mdl_data.size == 0) {
mdl_data = physis_gamedata_extract_file(
data, physis_build_equipment_path(
gear.modelInfo.primaryID, Race::Hyur,
Subrace::Midlander, currentGender, gear.slot));
data,
physis_build_equipment_path(
gear.modelInfo.primaryID, Race::Hyur, Subrace::Midlander, currentGender, gear.slot));
fallbackRace = Race::Hyur;
fallbackSubrace = Subrace::Midlander;
}
@ -152,15 +154,16 @@ void GearView::reloadModel() {
std::vector<physis_Material> materials;
for (int i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
const char* material_name = mdl.material_names[i];
// std::string mtrl_path =
// loadedGear.gearInfo->getMtrlPath(201);
std::string mtrl_path = fmt::format(
"chara/equipment/e{gearId:04d}/material/"
"v{gearVersion:04d}{}",
material_name, fmt::arg("gearId", gear.modelInfo.primaryID),
fmt::arg("gearVersion", gear.modelInfo.gearVersion));
material_name,
fmt::arg("gearId", gear.modelInfo.primaryID),
fmt::arg("gearVersion", gear.modelInfo.gearVersion));
int bodyCode = 1;
@ -169,17 +172,15 @@ void GearView::reloadModel() {
"chara/human/c{raceCode:04d}/obj/body/b{bodyCode:04d}/"
"material/v0001{}",
material_name,
fmt::arg("raceCode",
physis_get_race_code(fallbackRace, fallbackSubrace,
currentGender)),
fmt::arg("raceCode", physis_get_race_code(fallbackRace, fallbackSubrace, currentGender)),
fmt::arg("bodyCode", bodyCode));
if(physis_gamedata_exists(data, mtrl_path.c_str())) {
if (physis_gamedata_exists(data, mtrl_path.c_str())) {
auto mat = physis_material_parse(physis_gamedata_extract_file(data, mtrl_path.c_str()));
materials.push_back(mat);
}
if(physis_gamedata_exists(data, skinmtrl_path.c_str())) {
if (physis_gamedata_exists(data, skinmtrl_path.c_str())) {
auto mat = physis_material_parse(physis_gamedata_extract_file(data, skinmtrl_path.c_str()));
materials.push_back(mat);
}
@ -195,32 +196,27 @@ void GearView::reloadModel() {
}
void GearView::reloadRaceDeforms() {
qDebug() << "Loading race deform matrices for "
<< magic_enum::enum_name(currentRace).data()
<< magic_enum::enum_name(currentSubrace).data()
<< magic_enum::enum_name(currentGender).data();
const int raceCode =
physis_get_race_code(currentRace, currentSubrace, currentGender);
qDebug() << "Loading race deform matrices for " << magic_enum::enum_name(currentRace).data()
<< magic_enum::enum_name(currentSubrace).data() << magic_enum::enum_name(currentGender).data();
const int raceCode = physis_get_race_code(currentRace, currentSubrace, currentGender);
qDebug() << "Race code: " << raceCode;
QString skelName =
QString{"c%1b0001.skel"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->setSkeleton(physis_skeleton_from_skel(
physis_read_file(skelName.toStdString().c_str())));
QString skelName = QString{"c%1b0001.skel"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->setSkeleton(physis_skeleton_from_skel(physis_read_file(skelName.toStdString().c_str())));
// racial deforms don't work on Hyur, not needed? TODO not sure
if (currentRace != Race::Hyur) {
QString deformName =
QString{"c%1_deform.json"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->loadRaceDeformMatrices(
physis_read_file(deformName.toStdString().c_str()));
QString deformName = QString{"c%1_deform.json"}.arg(raceCode, 4, 10, QLatin1Char{'0'});
mdlPart->loadRaceDeformMatrices(physis_read_file(deformName.toStdString().c_str()));
} else {
for (auto &data : mdlPart->boneData) {
for (auto& data : mdlPart->boneData) {
data.deformRaceMatrix = glm::mat4(1.0f);
}
}
}
MDLPart &GearView::part() const { return *mdlPart; }
MDLPart& GearView::part() const {
return *mdlPart;
}
#include "moc_gearview.cpp"

View file

@ -1,18 +1,18 @@
#include "mainwindow.h"
#include <QHBoxLayout>
#include <QTableWidget>
#include <QListWidget>
#include <QLineEdit>
#include <QListWidget>
#include <QTableWidget>
#include <QTimer>
#include <QPushButton>
#include <QFileDialog>
#include <magic_enum.hpp>
#include <QMenuBar>
#include <QAction>
#include <glm/gtc/type_ptr.hpp>
#include <QFileDialog>
#include <QMenuBar>
#include <QPushButton>
#include <QTreeWidget>
#include <glm/gtc/type_ptr.hpp>
#include <magic_enum.hpp>
#include <physis.hpp>
#include "cmpeditor.h"
@ -73,7 +73,7 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
auto exh = physis_gamedata_read_excel_sheet_header(&data, "Item");
auto exd = physis_gamedata_read_excel_sheet(&data, "Item", exh, Language::English, 1);
for(int i = 0; i < exd.row_count; i++) {
for (int i = 0; i < exd.row_count; i++) {
const auto row = exd.row_data[i];
auto primaryModel = row.column_data[47].u_int64._0;
auto secondaryModel = row.column_data[48].u_int64._0;
@ -90,7 +90,7 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
}
auto listWidget = new QListWidget();
for(auto gear : gears)
for (auto gear : gears)
listWidget->addItem(gear.name.c_str());
listWidget->setMaximumWidth(200);
@ -104,8 +104,8 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
layout->addWidget(gearView);
connect(listWidget, &QListWidget::itemClicked, [this](QListWidgetItem* item) {
for(auto& gear : gears) {
if(gear.name == item->text().toStdString()) {
for (auto& gear : gears) {
if (gear.name == item->text().toStdString()) {
gearView->setGear(gear);
return;
}

View file

@ -35,35 +35,35 @@ QuaternionEdit::QuaternionEdit(glm::quat& quat, QWidget* parent) : QWidget(paren
spinBoxes.z->setValue(euler.z);
connect(
spinBoxes.x, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double d) {
auto euler = glm::eulerAngles(this->quat);
euler.x = glm::radians(d);
spinBoxes.x, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double d) {
auto euler = glm::eulerAngles(this->quat);
euler.x = glm::radians(d);
this->quat = glm::quat(euler);
this->quat = glm::quat(euler);
Q_EMIT onValueChanged();
});
Q_EMIT onValueChanged();
});
connect(
spinBoxes.y, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double d) {
auto euler = glm::eulerAngles(this->quat);
euler.y = glm::radians(d);
spinBoxes.y, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double d) {
auto euler = glm::eulerAngles(this->quat);
euler.y = glm::radians(d);
this->quat = glm::quat(euler);
this->quat = glm::quat(euler);
Q_EMIT onValueChanged();
});
Q_EMIT onValueChanged();
});
connect(
spinBoxes.z, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double d) {
auto euler = glm::eulerAngles(this->quat);
euler.z = glm::radians(d);
spinBoxes.z, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double d) {
auto euler = glm::eulerAngles(this->quat);
euler.z = glm::radians(d);
this->quat = glm::quat(euler);
this->quat = glm::quat(euler);
Q_EMIT onValueChanged();
});
Q_EMIT onValueChanged();
});
}
void QuaternionEdit::setQuat(glm::quat &quat) {
void QuaternionEdit::setQuat(glm::quat& quat) {
this->quat = quat;
auto euler = glm::eulerAngles(quat);
euler.x = glm::degrees(euler.x);

View file

@ -1,8 +1,8 @@
#include "singlegearview.h"
#include <QVBoxLayout>
#include <QPushButton>
#include <QFileDialog>
#include <QPushButton>
#include <QVBoxLayout>
#include "magic_enum.hpp"
@ -17,38 +17,35 @@ SingleGearView::SingleGearView(GameData* data) : data(data) {
layout->addLayout(controlLayout);
raceCombo = new QComboBox();
connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
if (loadingComboData)
return;
connect(raceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
if (loadingComboData)
return;
setRace((Race)index);
});
setRace((Race)index);
});
controlLayout->addWidget(raceCombo);
subraceCombo = new QComboBox();
connect(subraceCombo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
if (loadingComboData)
return;
connect(subraceCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
if (loadingComboData)
return;
setSubrace((Subrace)index);
});
setSubrace((Subrace)index);
});
controlLayout->addWidget(subraceCombo);
genderCombo = new QComboBox();
connect(genderCombo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
if (loadingComboData)
return;
connect(genderCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
if (loadingComboData)
return;
setGender((Gender)index);
});
setGender((Gender)index);
});
controlLayout->addWidget(genderCombo);
lodCombo = new QComboBox();
connect(lodCombo, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) {
if(loadingComboData)
if (loadingComboData)
return;
setLevelOfDetail(index);
@ -57,7 +54,7 @@ SingleGearView::SingleGearView(GameData* data) : data(data) {
addToFMVButton = new QPushButton("Add to FMV");
connect(addToFMVButton, &QPushButton::clicked, this, [this](bool) {
if(currentGear.has_value()) {
if (currentGear.has_value()) {
Q_EMIT addToFullModelViewer(*currentGear);
}
});
@ -65,9 +62,7 @@ SingleGearView::SingleGearView(GameData* data) : data(data) {
exportButton = new QPushButton("Export...");
connect(exportButton, &QPushButton::clicked, this, [this](bool) {
QString fileName = QFileDialog::getSaveFileName(this, tr("Save Model"),
"model.fbx",
tr("FBX Files (*.fbx)"));
QString fileName = QFileDialog::getSaveFileName(this, tr("Save Model"), "model.fbx", tr("FBX Files (*.fbx)"));
gearView->exportModel(fileName);
});
@ -93,7 +88,7 @@ void SingleGearView::clear() {
Q_EMIT gearChanged();
}
void SingleGearView::setGear(GearInfo &info) {
void SingleGearView::setGear(GearInfo& info) {
currentGear = info;
Q_EMIT gearChanged();
@ -101,7 +96,7 @@ void SingleGearView::setGear(GearInfo &info) {
void SingleGearView::setRace(Race race) {
if (currentRace == race) {
return;
return;
}
currentRace = race;
@ -110,7 +105,7 @@ void SingleGearView::setRace(Race race) {
void SingleGearView::setSubrace(Subrace subrace) {
if (currentSubrace == subrace) {
return;
return;
}
currentSubrace = subrace;
@ -119,7 +114,7 @@ void SingleGearView::setSubrace(Subrace subrace) {
void SingleGearView::setGender(Gender gender) {
if (currentGender == gender) {
return;
return;
}
currentGender = gender;
@ -152,17 +147,17 @@ void SingleGearView::reloadGear() {
raceCombo->clear();
subraceCombo->clear();
for (auto [race, subrace] : gearView->supportedRaces()) {
raceCombo->addItem(magic_enum::enum_name(race).data());
subraceCombo->addItem(magic_enum::enum_name(subrace).data());
raceCombo->addItem(magic_enum::enum_name(race).data());
subraceCombo->addItem(magic_enum::enum_name(subrace).data());
}
genderCombo->clear();
for (auto gender : gearView->supportedGenders()) {
genderCombo->addItem(magic_enum::enum_name(gender).data());
genderCombo->addItem(magic_enum::enum_name(gender).data());
}
lodCombo->clear();
for(int i = 0; i < gearView->lodCount(); i++)
for (int i = 0; i < gearView->lodCount(); i++)
lodCombo->addItem(QString::number(i));
loadingComboData = false;

View file

@ -27,25 +27,34 @@ Vector3Edit::Vector3Edit(glm::vec3& vec, QWidget* parent) : QWidget(parent), vec
spinBoxes.y->setValue(vec.y);
spinBoxes.z->setValue(vec.z);
connect(spinBoxes.x, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this, &vec](double d) {
vec.x = d;
emit onValueChanged();
});
connect(spinBoxes.y, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this, &vec](double d) {
vec.y = d;
emit onValueChanged();
});
connect(spinBoxes.z, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this, &vec](double d) {
vec.z = d;
emit onValueChanged();
});
connect(
spinBoxes.x,
static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged),
[this, &vec](double d) {
vec.x = d;
emit onValueChanged();
});
connect(
spinBoxes.y,
static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged),
[this, &vec](double d) {
vec.y = d;
emit onValueChanged();
});
connect(
spinBoxes.z,
static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged),
[this, &vec](double d) {
vec.z = d;
emit onValueChanged();
});
}
Vector3Edit::~Vector3Edit() {
updateTimer->stop();
}
void Vector3Edit::setVector(glm::vec3 &vec) {
void Vector3Edit::setVector(glm::vec3& vec) {
this->vec = vec;
spinBoxes.x->setValue(vec.x);
spinBoxes.y->setValue(vec.y);