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515 commits

Author SHA1 Message Date
04207ecef7 Remove funding information 2025-03-23 20:19:46 -04:00
f99c3e4360 Add a combobox to switch languages of an Excel sheet 2025-03-23 20:18:39 -04:00
0dcad9c5f6 Add a TODO comment for Excel definitions 2025-03-23 20:00:11 -04:00
b6c2f2eb73 Update to latest libphysis 2025-03-23 19:55:28 -04:00
0e1fcebd63 Add scripts to build Novus for the repo 2025-03-17 21:43:09 -04:00
2fe2dda5dc Update Flatpak base to 6.8 2025-03-02 08:56:06 -05:00
f21619ed3b Bump minimum Qt and KF versions to 6.8 2025-03-02 08:56:06 -05:00
16197c1c3f Adjust some of the Flatpak permissions 2024-12-17 16:31:03 -05:00
614f491ea2 Skip rendering models with invalid shader packages 2024-11-03 11:49:33 -05:00
f63dcbe9b0 Make Dawntrail geometry rendering work
The biggest change is making the model data read from vertex streams,
like how the retail client is doing. The vertex bindings/locations
should be fixed, resilient for the future and work across more shader
packages.
2024-11-03 11:05:30 -05:00
a3f3437742 Actually fill the whole Dawntrail bone buffer 2024-11-02 22:14:10 -04:00
8535fec7aa Don't hardcode scene keys in PASS_COMPOSITE_SEMITRANSPARENCY pass
This allows stuff to render again! But it's still broken of course...
2024-11-02 22:05:01 -04:00
0d593ba3a6 Don't hardcode scene keys anymore
This allows us to properly support a wider variety of shader packages
and also don't have to worry about Dawntrail specifically for now.
2024-11-02 22:00:47 -04:00
8632786920 Don't try to load old tile textures in Dawntrail
These no longer exist, I think there are multiple tile textures now but
that will be implemented later.
2024-11-02 19:57:37 -04:00
96b198b66d Automatically switch the renderer to Dawntrail mode if installed 2024-11-02 19:51:57 -04:00
46564264f1 Update libphysis, accommodate for API changes 2024-11-02 19:51:34 -04:00
50f9faac0f Remove updateTimer from Vector3Edit
It attempts to call a function to stop it, even though we never
initialize it.
2024-10-20 19:53:50 -04:00
e19cbd66b1 Note that Endwalker content in a Dawntrail client still loads
DW-specific content is WIP and will probably break.
2024-10-20 19:51:43 -04:00
3fb605f277 Bump libphysis 2024-10-20 19:46:54 -04:00
756a37ecac Fix crash if shpk_name is null
This is common for the new Dawntrail models where I think this is
failing on, and should at least prevent an easy crash.
2024-10-20 19:43:00 -04:00
e76a14fa6a Fix REUSE compliance, for our new kxmlgui files 2024-06-29 10:35:23 -04:00
927accadf9 Renderer: Disable unused attachments extension config for now
To unbreak it on my machine, but I wonder if this is still needed
2024-06-28 05:54:31 -04:00
d9678f3b78 Gear Editor: Add "What's this?" tooltips to single gear view functions 2024-05-27 19:04:26 -04:00
0a488807f6 Gear Editor: General code cleanup
Boring stuff... removing unnecessary lambdas, variables and more.
2024-05-27 18:57:17 -04:00
0cf37355cb Switch to KXmlGuiWindow
This will eventually use more KStandardAction, and gets rid of our
custom code which is just doing a worse job than KXmlGui.
2024-05-27 18:18:54 -04:00
6e4e8c81a2 Add AppStream metadata 2024-05-27 16:48:12 -04:00
2c479cbb6a Add Flatpak building instructions 2024-05-27 16:40:11 -04:00
105f59c1f2 Add Flatpak manifest to REUSE 2024-05-27 16:38:21 -04:00
6f007b0683 Add Flatpak 2024-05-27 16:36:56 -04:00
ac16e73c4d Renderer: Add workaround for older Vulkan SDKs 2024-05-27 16:36:50 -04:00
6ae749a12f Don't deploy applications on Flatpak 2024-05-27 16:36:35 -04:00
328bcb5572 SDK Launcher: Fix launching under Flatpak 2024-05-27 16:36:21 -04:00
f15049d6aa Map Editor: Begin adding support for materials 2024-05-27 13:15:50 -04:00
2252feeef3 MDLPart: Add render material cache 2024-05-27 13:15:40 -04:00
4a777ff9db Fix narrowing conversion introduced in mdlimport 2024-05-25 23:41:50 -04:00
edc341a014 Begin work on importing shape meshes
It's temporarily disabled for now, because it doesn't work. But it does
disable the shape meshes so it doesn't bug out in-game, leaving it a
little less ugly.
2024-05-25 23:28:00 -04:00
6cec87568d Bump libphysis, begin exporting shape data 2024-05-25 22:59:12 -04:00
a4347e6f8b Armoury: Add Penumbra actions menu
It's now possible to "redraw" manually, and also open the main window.
2024-05-25 22:43:49 -04:00
d9438ad88a Data Explorer: Add status bar with hash, offset and file type info 2024-05-25 10:57:43 -04:00
04aab49f34 Improve wording in some labels 2024-05-25 10:26:26 -04:00
2720e5fd7a Add a new game launcher program
This is simplistic for now, but I want to expand it for quick offline
testing.
2024-05-18 15:14:22 -04:00
5fd94fc70c Launcher: Add entry for the new material editor 2024-05-18 14:54:17 -04:00
3747e271f9 Launcher: Support launching Windows executables 2024-05-18 14:53:35 -04:00
dd2c3e4487 Remove more unnecessary files from the Windows artifact 2024-05-18 17:31:14 +00:00
5b042dd8a0 Only run "Save Prefix" step when a cache miss happens
Prevents a warning from popping up on the dashboard
2024-05-18 17:31:14 +00:00
c5d77cec4f Mirror the gperf zip, because SourceForge sucks 2024-05-18 17:31:14 +00:00
42f9cb7d8f Update libphysis version 2024-05-18 17:31:14 +00:00
4d0b109bb8 sklbpart: Fix GLSL flags 2024-05-18 17:31:14 +00:00
3b8b867a02 Make glslang dependency optional
This is only needed for additional GLSL debug information, and is
definitely not required.
2024-05-18 17:31:14 +00:00
b81e22a9ae Build Breeze Icons on Linux too 2024-05-18 17:31:14 +00:00