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8 commits

Author SHA1 Message Date
02ce1c2f51 Renderer: Add a slight ambient to not make shadows pitch black 2024-04-20 15:38:49 -04:00
f95fd2efc2 Add a dedicated skinned shader
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00
749ad49c3a Ensure compliance with REUSE, add to CI 2023-08-06 08:50:33 -04:00
792da6da6a Expand Renderer's capabilities for materials and skeletons
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally

Level of detail above 0 is now loaded properly, although break for
other reasons.
2023-04-09 15:26:27 -04:00
ab0d0a7d1e Add material and texture support to mdlviewer, renderer 2022-08-11 17:53:56 -04:00
d168592db9 Remove the hideous red and green colors in the mdlviewer viewport 2022-04-12 09:55:48 -04:00
0b01715824 Use mdl normals to display some lighting 2022-04-12 09:11:31 -04:00
338c485018 Load vertex data and load shaders from disk 2022-04-12 00:54:11 -04:00