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400 commits

Author SHA1 Message Date
920180b51a Introduce a standard Clone function
So it can check if a source directory already exists, and introduces
some better error handling when things go ary.
2024-04-25 22:11:09 +00:00
NotNite
080cf69fab Add scripts for building on Windows 2024-04-25 22:11:09 +00:00
2844231996
Enable Windows and Linux packaging
The Windows version isn't super working yet, but this is a good step forward
2024-04-25 02:31:40 +00:00
1e898130b9
Add GitHub actions
It now builds Novus (and it's dependencies) for Windows and Linux. Artifacts and macOS support will come later.
2024-04-24 21:39:43 +00:00
503cbbc5cb Note that git submodules must be cloned 2024-04-22 16:20:04 -04:00
ef8cec1977 Note that there's no builds at the moment in the README 2024-04-22 16:17:46 -04:00
a443c66a3f Remove CONTRIBUTING (merge it into README) and fix BUILDING instructions 2024-04-22 16:16:50 -04:00
0245e15ddf Fix the wrong folder-symbolic icon being used
This affected dark themes, oops.
2024-04-22 16:12:44 -04:00
cf6b97930f Allow empty materials that have no set shader package 2024-04-22 16:12:26 -04:00
cb18b54cde Add a map editor icon, fix .desktop file 2024-04-22 16:12:08 -04:00
75ab62ba71 Update READMEs, update screenshots 2024-04-22 16:11:54 -04:00
04717aea62 Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
97eee9fc5c Update README 2024-04-22 15:16:31 -04:00
87e9d651eb Add funding link for GitHub 2024-04-22 15:12:15 -04:00
583845cc1a Make libphysis module path relative 2024-04-22 15:08:19 -04:00
84887a5470 Start working on normals support 2024-04-21 19:56:52 -04:00
74f754b382 Implement some stuff required for skin shaders
Punching some holes to allow shaders to access textures
2024-04-21 19:45:21 -04:00
af806bff63 Remove hardcoded character.shpk path
Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
dcb54cf4e3 Begin working on bone support for the new renderer
Doesn't work completely yet (not sure why) but for basic items it works.
2024-04-21 18:49:48 -04:00
e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
5317300aaf Remove GLM_FORCE_LEFT_HANDED
This wasn't needed after all, and fixes both the new and old renderers.
2024-04-21 14:15:17 -04:00
8ea47a5502 Make a note why there's no UV coordinates for the plane vertices 2024-04-21 14:12:56 -04:00
0e739187ab Make the render size not hardcoded to 640x480 in the new renderer 2024-04-21 14:11:40 -04:00
7bba79f62f Make lighting work (finally)
Now it can display a directional light source, albeit in a tiny
hardcoded size. Time to clean up my mess!
2024-04-21 14:05:41 -04:00
eb9e5dc094 Implement more of g_CameraParameter 2024-04-21 13:29:30 -04:00
ec47e52f80 Implement view position extraction, and provide g_SamplerDepth 2024-04-21 13:17:40 -04:00
ed9d6e62b8 More stuff that's needed for directional lighting
It's not working yet as we're missing view positions and the normal
clear color is wrong, but it's getting there. It can display a nice
blobby plane with the light color right now.
2024-04-21 13:04:25 -04:00
7f1c167251 Create GBuffer (normals only for now) and render into it 2024-04-21 12:00:13 -04:00
fd61cfca26 "Implement" the directional lighting pass, fix GBuffer normal
Implement is in quotes because it doesn't work yet, the code is just
written. We still need actual framebuffers to do work in and not the
swapchain image we're reusing.

In other news, the GBuffer shader now works and outputs normals! I
forced it to simple texture mode for now so it makes development easier.
2024-04-21 11:52:30 -04:00
2d17af5675 Fix the dummy texture not actually being white 2024-04-21 11:50:56 -04:00
0d303f0e6e Add dummy shader for testing purposes
This is used to make sure the vertex stage successfully completed, thats
it.
2024-04-21 11:50:39 -04:00
81bdef14ca Remove and simplify code in the render system 2024-04-21 10:30:51 -04:00
2f8f155a6c Begin implementation of directional lighting
This takes the correct node from directionallighting.shpk, but doesn't
draw anything yet as we're missing GBuffers.
2024-04-21 10:25:52 -04:00
d651f56e2b No longer hardcode the SHPK node selector 2024-04-21 10:08:55 -04:00
699141d04b Pass real data to the new render system
Based off of structures reversed engineered by Ouroboros, now it can
render objects without shading! Note that it breaks the basic renderer
at the moment, will be fixed later.
2024-04-21 09:01:02 -04:00
640099f9db Fix compilation on Fedora 2024-04-21 07:02:34 -04:00
b9b162b377 Add experimental new rendering system
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.

The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
db50a7ff36 Fix translation error in shpk part, prevent crashes when decomp fails 2024-04-20 15:45:19 -04:00
02ce1c2f51 Renderer: Add a slight ambient to not make shadows pitch black 2024-04-20 15:38:49 -04:00
26c7fad3a0 MDLViewer: Add lod and triangle count 2024-04-20 15:32:32 -04:00
c7b618e6bc Armoury: Make sure the import and edit buttons are disabled when needed 2024-04-20 15:14:49 -04:00
1bddb6f8f0 Armoury: Add gear icons 2024-04-20 15:11:02 -04:00
384f23ef1e Add support for viewing dictionary files 2024-04-18 22:21:53 -04:00
ce29debf24 Add action to Data Explorer to copy the file path 2024-04-18 18:57:28 -04:00
002a460379 Prevent crash in map editor when it loads an invalid plate model 2024-04-18 18:53:21 -04:00
16759394c7 Clear model viewer before adding another model, prevent crash 2024-04-18 18:53:08 -04:00
d04f20a445 Add file types icons to the Data Explorer 2024-04-18 18:50:02 -04:00
9d129163bb Add a standard way to detect game file types from their extensions
This is now used to populate the file properties window in the Data Explorer.
2024-04-18 18:42:36 -04:00
5c907b63da Add a wireframe checkbox to MDLViewer 2024-04-18 18:08:50 -04:00
ab1d02b25a Add configurable camera distance, set to a smaller minimum in MDLViewer 2024-04-18 18:08:50 -04:00